Lune

CHI2025顶会

How to Design with Ambiguity: Insights from Self-tracking Wearables

Chiara Di Lodovico, Steven Houben, Sara Colombo

2025年份
18被引次数
1顶会引用

摘要

Nearly 20 years ago, Gaver et al. introduced ambiguity as a design resource, proposing tactics to reflect everyday uncertainty into interactive systems. This approach is especially relevant for self-tracking wearables, which often obscure the inherent ambiguity of system design and tracked phenomena with seemingly clear, prescriptive data and insights. Although scholars recognize the importance of ambiguity, its practical application in the design process remains underexplored. To address this, we conducted a two-week workshop with 60 designers, examining the application of Gaver et al.'s tactics into 11 design concepts, and performed interviews with 16 participants. Our findings reveal eight relevant ambiguity tactics for self-tracking and offer insights into participants' experiences with designing using ambiguity. We discuss prescription and overlooked ambiguity as levers for the operationalization of ambiguity, the potential benefits and downsides of ambiguity tactics for users, future directions for HCI research and practice, and the study limitations.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext e99095bb-8fec-41f5-858e-a6929b91e525

引用它的顶会 Paper1

问问它们各自怎么用它

它引用的顶会 Paper6

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖