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ICLR2026顶会

Reevaluating Policy Gradient Methods for Imperfect-Information Games

Max Rudolph, Nathan Lichtlé, Sobhan Mohammadpour, Alexandre M Bayen, J Zico Kolter, Amy Zhang, Gabriele Farina, Eugene Vinitsky, Samuel Sokota

2026年份
17被引次数
3顶会引用

摘要

In the past decade, motivated by the putative failure of naive self-play deep reinforcement learning (DRL) in adversarial imperfect-information games, researchers have developed numerous DRL algorithms based on fictitious play (FP), double oracle (DO), and counterfactual regret minimization (CFR). In light of recent results of the magnetic mirror descent algorithm, we hypothesize that simpler generic policy gradient methods like PPO are competitive with or superior to these FP-, DO-, and CFR-based DRL approaches. To facilitate the resolution of this hypothesis, we implement and release the first broadly accessible exact exploitability computations for five large games. Using these games, we conduct the largest-ever exploitability comparison of DRL algorithms for imperfect-information games. Over 7000 training runs, we find that FP-, DO-, and CFR-based approaches fail to outperform generic policy gradient methods. Recently, Sokota et al. (2023) demonstrated the promise of an alternative algorithm, a policy gradient (PG) method called magnetic mirror descent (MMD).

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