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ICLR2024顶会

Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

Na Li, Yuchen Jiao, Hangguan Shan, Shefeng Yan

2024年份
2顶会引用

摘要

The thriving field of multi-agent reinforcement learning (MARL) studies how a group of interacting agents make decisions autonomously in a shared dynamic environment. Existing theoretical studies in this area suffer from at least two of the following obstacles: memory inefficiency, the heavy dependence of sample complexity on the long horizon and the large state space, the high computational complexity, non-Markov policy, non-Nash policy, and high burn-in cost. In this work, we take a step towards settling this problem by designing a model-free self-play algorithm Memory-Efficient Nash Q-Learning (ME-Nash-QL) for two-player zero-sum Markov games, which is a specific setting of MARL. ME-Nash-QL is proven to enjoy the following merits. First, it can output an ε\varepsilon-approximate Nash policy with space complexity O(SABH)O(SABH) and sample complexity O~(H4SAB/ε2)\widetilde{O}(H^4SAB/\varepsilon^2), where SS is the number of states, {A,B}\{A, B\} is the number of actions for two players, and HH is the horizon length. It outperforms existing algorithms in terms of space complexity for tabular cases, and in terms of sample complexity for long horizons, i.e., when min⁡{A,B}≪H2\min\{A, B\}\ll H^2. Second, ME-Nash-QL achieves the lowest computational complexity O(Tpoly(AB))O(T\mathrm{poly}(AB)) while preserving Markov policies, where TT is the number of samples. Third, ME-Nash-QL also achieves the best burn-in cost O(SAB poly(H))O(SAB\,\mathrm{poly}(H)), whereas previous algorithms have a burn-in cost of at least O(S3AB poly(H))O(S^3 AB\,\mathrm{poly}(H)) to attain the same level of sample complexity with ours.

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