Treelet Accelerated Ray Tracing on GPUs
Yuan-Hsi Chou, Tor M. Aamodt
摘要
Despite advances in hardware acceleration, ray tracing use in real-time rendering is limited and often lowers frame rates, leading users such as video game players to disable the feature entirely. Prior work has shown that dividing the BVH tree into smaller subtrees (treelets) and traversing all rays that visit a treelet before switching treelets can significantly reduce memory traffic on a specialized accelerator, but there are many challenges to applying treelets to GPUs. We find that a naive treelet implementation is ineffective and propose optimizations to improve performance. Virtualized Treelet Queues consist of two main components. Ray virtualization increases the number of concurrent rays in flight to create more cache reuse opportunities by terminating raygen shaders that have already issued their trace ray instruction, reclaiming CUDA cores and allowing more raygen shaders to be executed. To take advantage of the increased concurrent rays, we propose a dynamic treelet queue architecture that dynamically switches between traversal modes to increase efficiency. We also find that performing warp repacking boosts SIMT efficiency of warps in the RT unit which is crucial to achieving good traversal performance with treelet queues. Our simulations show virtualized treelet queues achieve on average 95% speedup compared to a baseline GPU with ray tracing acceleration across all scenes in LumiBench rendered with path tracing at one sample per pixel with three max bounces per ray.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper9
- Accel-Sim: An Extensible Simulation Framework for Validated GPU ModelingMahmoud Khairy, Zhesheng Shen, Tor M. Aamodt, Timothy G. RogersISCA 2020 · 被引用 366 次
- RTNN: accelerating neighbor search using hardware ray tracingYuhao ZhuPPoPP 2022 · 被引用 43 次
- Vulkan-Sim: A GPU Architecture Simulator for Ray TracingMohammadreza Saed, Yuan-Hsi Chou, Lufei Liu, Tyler Nowicki 等MICRO 2022 · 被引用 30 次
- RTIndeX: Exploiting Hardware-Accelerated GPU Raytracing for Database IndexingJustus Henneberg, Felix SchuhknechtVLDB 2023 · 被引用 25 次
- Intersection Prediction for Accelerated GPU Ray TracingLufei Liu, Wesley Chang, Francois Demoullin, Yuan-Hsi Chou 等MICRO 2021 · 被引用 24 次
相关 Paper
- Treelet Prefetching For Ray TracingYuan-Hsi Chou, Tyler Nowicki, Tor M. AamodtMICRO 2023 · 被引用 12 次
- Generalizing Ray Tracing Accelerators for Tree Traversals on GPUsDongho Ha, Lufei Liu, Yuan-Hsi Chou, Seokjin Go 等MICRO 2024 · 被引用 16 次
- AQB8: Energy-Efficient Ray Tracing Accelerator through Multi-Level QuantizationYen-Chieh Huang, Chen-Pin Yang, Tsung Tai YehISCA 2025 · 被引用 1 次
- Extending GPU Ray-Tracing Units for Hierarchical Search AccelerationAaron Barnes, Fangjia Shen, Timothy G. RogersMICRO 2024 · 被引用 10 次
- CoopRT: Accelerating BVH Traversal for Ray Tracing via Cooperative ThreadsYavuz Selim Tozlu, Huiyang ZhouISCA 2025 · 被引用 2 次
