RTNN: accelerating neighbor search using hardware ray tracing
Yuhao Zhu
2022年份
43被引次数
16顶会引用
摘要
Neighbor search is of fundamental importance to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing hardware in recent GPUs for acceleration. We show that a naive mapping under-exploits the ray tracing hardware. We propose two performance optimizations, query scheduling and query partitioning, to tame the inefficiencies. Experimental results show 2.2X - 65.0X speedups over existing neighbor search libraries on GPUs. The code is available at https://github.com/horizon-research/rtnn.
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引用它的顶会 Paper16
- RTIndeX: Exploiting Hardware-Accelerated GPU Raytracing for Database IndexingJustus Henneberg, Felix SchuhknechtVLDB 2023 · 被引用 25 次
- JUNO: Optimizing High-Dimensional Approximate Nearest Neighbour Search with Sparsity-Aware Algorithm and Ray-Tracing Core MappingZihan Liu, Wentao Ni, Jingwen Leng, Yu Feng 等ASPLOS 2024 · 被引用 21 次
- Cicero: Addressing Algorithmic and Architectural Bottlenecks in Neural Rendering by Radiance Warping and Memory OptimizationsYu Feng, Zihan Liu, Jingwen Leng, Minyi Guo 等ISCA 2024 · 被引用 18 次
- K-D Bonsai: ISA-Extensions to Compress K-D Trees for Autonomous Driving TasksPedro Henrique Exenberger Becker, José-María Arnau, Antonio GonzálezISCA 2023 · 被引用 13 次
- RTScan: Efficient Scan with Ray Tracing CoresYangming Lv, Kai Zhang, Ziming Wang, Xiaodong Zhang 等VLDB 2024 · 被引用 13 次
它引用的顶会 Paper1
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