NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
Brent Zoomers, Florian Hahlbohm, Joni Vanherck, Lode Jorissen, Marcus A. Magnor, Nick Michiels
摘要
3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transparent nature of Gaussians prevents the application of another highly effective technique: occlusion culling. We address this limitation by proposing a novel method to learn the viewpoint-dependent visibility function of all Gaussians in a trained model using a small, shared MLP across instances of an asset in a scene. By querying it for Gaussians within the viewing frustum prior to rasterization, our method can discard occluded primitives during rendering. Leveraging Tensor Cores for efficient computation, we integrate these neural queries directly into a novel instanced software rasterizer. Our approach outperforms the current state of the art for composed scenes in terms of VRAM usage and image quality, utilizing a combination of our instanced rasterizer and occlusion culling MLP, and exhibits complementary properties to existing LoD techniques.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper1
问问它们各自怎么用它它引用的顶会 Paper13
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional DomainsMatthew Tancik, Pratul P. Srinivasan, Ben Mildenhall, Sara Fridovich-Keil 等NeurIPS 2020 · 被引用 4,036 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer 等SIGGRAPH 2024 · 被引用 180 次
相关 Paper
- Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian SplattingYuanyuan Gao, YUNING GONG, Yifei Liu, Jingfeng Li 等CVPR 2026 · 被引用 6 次
- LOD-GS: Achieving Levels of Detail using Scalable Gaussian SoupJianxiong Shen, Yue Qian, Xiaohang ZhanCVPR 2025
- LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient RenderingJonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou 等NeurIPS 2025 · 被引用 33 次
- Learning Differentiable Hierarchies in 3D Gaussian SplattingYouqi Pan, Wugen Zhou, Hongbin ZhaCVPR 2026
- CLoD-GS: Continuous Level-of-Detail via 3D Gaussian SplattingZhigang Cheng, Mingchao Sun, Yu Liu, Zengye Ge 等ICLR 2026 · 被引用 6 次
