LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt, Christina Tsalicoglou, Michael Niemeyer, Torsten Sattler, Songyou Peng, Federico Tombari
摘要
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that iteratively selects optimal subsets of Gaussians based on camera distance, thus largely reducing both rendering time and GPU memory usage. We construct each LOD level by applying a depth-aware 3D smoothing filter, followed by importance-based pruning and fine-tuning to maintain visual fidelity. To further reduce memory overhead, we partition the scene into spatial chunks and dynamically load only relevant Gaussians during rendering, employing an opacity-blending mechanism to avoid visual artifacts at chunk boundaries. Our method achieves state-of-the-art performance on both outdoor (Hierarchical 3DGS) and indoor (Zip-NeRF) datasets, delivering high-quality renderings with reduced latency and memory requirements.
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引用它的顶会 Paper9
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 被引用 16 次
- Mobile-GS: Real-time Gaussian Splatting for Mobile DevicesXiaobiao Du, Yida Wang, Kun Zhan, Xin YuICLR 2026 · 被引用 13 次
- CLoD-GS: Continuous Level-of-Detail via 3D Gaussian SplattingZhigang Cheng, Mingchao Sun, Yu Liu, Zengye Ge 等ICLR 2026 · 被引用 6 次
- Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian SplattingYuanyuan Gao, YUNING GONG, Yifei Liu, Jingfeng Li 等CVPR 2026 · 被引用 6 次
- NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian SplattingBrent Zoomers, Florian Hahlbohm, Joni Vanherck, Lode Jorissen 等CVPR 2026 · 被引用 3 次
它引用的顶会 Paper16
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等ICCV 2023 · 被引用 799 次
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan 等CVPR 2022 · 被引用 702 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
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