Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video
Xingyu Chen, Baoyuan Wang, Heung-Yeung Shum
摘要
We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform freepose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.iO/HandAvatarWeb.
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引用它的顶会 Paper19
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- HAVE-FUN: Human Avatar Reconstruction from Few-Shot Unconstrained ImagesXihe Yang, Xingyu Chen, Daiheng Gao, Shaohui Wang 等CVPR 2024 · 被引用 11 次
- OHTA: One-shot Hand Avatar via Data-driven Implicit PriorsXiaozheng Zheng, Chao Wen, Zhuo Su, Zeran Xu 等CVPR 2024 · 被引用 7 次
- Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingQijun Gan, Wentong Li, Jinwei Ren, Jianke ZhuAAAI 2024 · 被引用 7 次
- Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand AvatarsXuan Huang, Hanhui Li, Wanquan Liu, Xiaodan Liang 等NeurIPS 2024 · 被引用 6 次
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