Lune

CVPR2024顶会

SceneTex: High-Quality Texture Synthesis for Indoor Scenes via Diffusion Priors

Dave Zhenyu Chen, Haoxuan Li, Hsin-Ying Lee, Sergey Tulyakov, Matthias Nießner

2024年份
17顶会引用

摘要

We propose SceneTex, a novel method for effectively gen-erating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike pre-vious methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features with-out accurate geometric and style cues, SceneTexformulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are prop-erly reflected. At its core, SceneTex proposes a multires-olution texture field to implicitly encode the mesh appear-ance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views, we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes, demonstrating sig-nificant improvements in visual quality and prompt fidelity over the prior texture generation methods.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext e30f2de1-0fc0-450e-9170-b42f5aba36fc

引用它的顶会 Paper17

问问它们各自怎么用它

它引用的顶会 Paper47

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖