SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes
Yi-Hua Huang, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
2024年份
161顶会引用
摘要
Reconstructed Motion Control Panel l l l Edited Motion Control Points & 3D Gaussians across View & Time (b) Dynamic View Synthesis (c) Motion Editing (a) Input Images Fix Drag Figure 1. Given (a) an image sequence from a monocular dynamic video, we propose to represent the motion with a set of sparse control points, which can be used to drive 3D Gaussians for high-fidelity rendering. Our approach enables both (b) dynamic view synthesis and (c) motion editing due to the motion representation based on sparse control points.
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引用它的顶会 Paper161
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual RealityYing Jiang, Chang Yu, Tianyi Xie, Xuan Li 等SIGGRAPH 2024 · 被引用 153 次
- 4Diffusion: Multi-view Video Diffusion Model for 4D GenerationHaiyu Zhang, Xinyuan Chen, Yaohui Wang, Xihui Liu 等NeurIPS 2024 · 被引用 119 次
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian SplattingZiyi Yang, Xinyu Gao, Yang-Tian Sun, Yihua Huang 等NeurIPS 2024 · 被引用 115 次
- Fully Explicit Dynamic Gaussian SplattingJunoh Lee, Changyeon Won, Hyunjun Jung, Inhwan Bae 等NeurIPS 2024 · 被引用 92 次
- MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian SplattingRuijie Zhu, Yanzhe Liang, Hanzhi Chang, Jiacheng Deng 等NeurIPS 2024 · 被引用 87 次
它引用的顶会 Paper37
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- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
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