Streaming 360-Degree Videos Using Super-Resolution
Mallesham Dasari, Arani Bhattacharya, Santiago Vargas, Pranjal Sahu, Aruna Balasubramanian, Samir R. Das
摘要
360° videos provide an immersive experience to users, but require considerably more bandwidth to stream compared to regular videos. State-of-the-art 360° video streaming systems use viewport prediction to reduce bandwidth requirement, that involves predicting which part of the video the user will view and only fetching that content. However, viewport prediction is error prone resulting in poor user Quality of Experience (QoE). We design PARSEC, a 360° video streaming system that reduces bandwidth requirement while improving video quality. PARSEC trades off bandwidth for additional client-side computation to achieve its goals. PARSEC uses an approach based on super-resolution, where the video is significantly compressed at the server and the client runs a deep learning model to enhance the video to a much higher quality. PARSEC addresses a set of challenges associated with using super-resolution for 360° video streaming: large deep learning models, slow inference rate, and variance in the quality of the enhanced videos. To this end, PAR-SEC trains small micro-models over shorter video segments, and then combines traditional video encoding with super-resolution techniques to overcome the challenges. We evaluate PARSEC on a real WiFi network, over a broadband network trace released by FCC, and over a 4G/LTE network trace. PARSEC significantly outperforms the state-of-art 360° video streaming systems while reducing the bandwidth requirement.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper20
- YuZu: Neural-Enhanced Volumetric Video StreamingAnlan Zhang, Chendong Wang, Bo Han, Feng QianNSDI 2022 · 被引用 115 次
- PARIMA: Viewport Adaptive 360-Degree Video StreamingLovish Chopra, Sarthak Chakraborty, Abhijit Mondal, Sandip ChakrabortyWWW 2021 · 被引用 79 次
- Firefly: Untethered Multi-user VR for Commodity Mobile DevicesXing Liu, Christina Vlachou, Feng Qian, Chendong Wang 等USENIX ATC 2020 · 被引用 46 次
- Dashlet: Taming Swipe Uncertainty for Robust Short Video StreamingZhuqi Li, Yaxiong Xie, Ravi Netravali, Kyle JamiesonNSDI 2023 · 被引用 45 次
- SalientVR: saliency-driven mobile 360-degree video streaming with gaze informationShibo Wang, Shusen Yang, Hailiang Li, Xiaodan Zhang 等MobiCom 2022 · 被引用 43 次
相关 Paper
- Adaptive 360-Degree Video Streaming with Super-Resolution and InterpolationSiyuan Hong, Ruiqi Wang, Guohong CaoIEEE VR 2025 · 被引用 2 次
- Sophon: Super-Resolution Enhanced 360° Video Streaming with Visual Saliency-aware PrefetchJianxin Shi, Lingjun Pu, Xinjing Yuan, Qianyun Gong 等ACM MM 2022 · 被引用 25 次
- LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep LearningXianglong Feng, Yao Liu, Sheng WeiIEEE VR 2020 · 被引用 4 次
- TBSR: Tile-Based 360° Video Streaming with Super-Resolution on Commodity Mobile DevicesLei Zhang, Haobin Zhou, Haiyang Wang, Laizhong CuiINFOCOM 2024 · 被引用 10 次
- Lumos: Optimizing Live 360-degree Video Upstreaming via Spatial-Temporal Integrated Neural EnhancementBeizhang Guo, Juntao Bao, Baili Chai, Di Wu 等ACM MM 2024 · 被引用 6 次
