EmbodiedSplat: Personalized Real-To-Sim-To-Real Navigation with Gaussian Splats From a Mobile Device
Gunjan Chhablani, Xiaomeng Ye, Muhammad Zubair Irshad, Zsolt Kira
摘要
The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Wanderland: Geometrically Grounded Simulation for Open-World Embodied AIXinhao Liu, Jiaqi Li, Youming Deng, Ruxin Chen 等CVPR 2026 · 被引用 5 次
- Video2Robo: 3DGS-based Synthetic Data from One Video Enables Scalable Robot LearningYinan Deng, Kejia Hu, Ye Chen, Jianyu Dou 等CVPR 2026
它引用的顶会 Paper20
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Object Goal Navigation using Goal-Oriented Semantic ExplorationDevendra Singh Chaplot, Dhiraj Gandhi, Abhinav Gupta, Ruslan SalakhutdinovNeurIPS 2020 · 被引用 857 次
- Habitat 2.0: Training Home Assistants to Rearrange their HabitatAndrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans 等NeurIPS 2021 · 被引用 826 次
相关 Paper
- Habitat: A Platform for Embodied AI ResearchManolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra 等ICCV 2019 · 被引用 1,863 次
- 3DAffordSplat: Efficient Affordance Reasoning with 3D GaussiansZeming Wei, Junyi Lin, Yang Liu, Weixing Chen 等ACM MM 2025 · 被引用 4 次
- Learning to Navigate Efficiently and Precisely in Real EnvironmentsGuillaume Bono, Hervé Poirier, Leonid Antsfeld, Gianluca Monaci 等CVPR 2024
- HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure PriorsPanwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan 等NeurIPS 2024 · 被引用 76 次
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw 等CVPR 2024 · 被引用 55 次
