Frequency-aware Dynamic Gaussian Splatting
Qiaowei Miao, JinSheng Quan, Kehan Li, Yichao Xu, Yi Yang, Yawei Luo
摘要
We present Frequency-Aware Dynamic Gaussian Splatting (FAGS), a novel approach to mitigating motion blur in 4D reconstruction, particularly under novel viewpoints. This blur stems from a fundamental spectral conflict in existing methods, which struggle to balance high-frequency rendering details with high-frequency motion. FAGS addresses this challenge with two key innovations. First, we introduce a frequency-differentiated Gaussian kernel that refines the alpha-blending process of 3D Gaussian Splatting. By adaptively classifying Gaussians into two types—a slowly varying kernel for smooth, low-frequency regions and a sharp-transitioning kernel for high-frequency boundaries—our method explicitly separates representation responsibilities, preserving fine details without sacrificing continuity. Second, we propose a Fourier-Deformation Network that enhances motion expressiveness. This network employs high-frequency Fourier embeddings to capture diverse motion patterns by learning amplitudes across frequency components. To further improve accuracy, we integrate a frequency-aware gate in fusion module, which predicts and regulates the relative deformation of each Gaussian. Extensive experiments on both synthetic and real-world 4D benchmarks demonstrate that FAGS significantly reduces motion blur and enhances structural details, achieving state-of-the-art performance.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- ARROW: An Adaptive Rollout and Routing Method for Global Weather ForecastingJindong Tian, Yifei Ding, Ronghui Xu, Hao Miao 等ICLR 2026 · 被引用 14 次
- LangField4D: Learning Identity-Adaptive and Spatio-Temporal Continuous 4D Language Fields for Dynamic ScenesYichao Xu, Qiaowei Miao, Jinsheng Quan, Wei Yang 等CVPR 2026
它引用的顶会 Paper23
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- MUSIQ: Multi-scale Image Quality TransformerJunjie Ke, Qifei Wang, Yilin Wang, Peyman Milanfar 等ICCV 2021 · 被引用 1,325 次
- Exploring CLIP for Assessing the Look and Feel of ImagesJianyi Wang, Kelvin C. K. Chan, Chen Change LoyAAAI 2023 · 被引用 1,208 次
相关 Paper
- MSCD-GS: Motion-Separated Cooperative Deblurring Dynamic Reconstruction via Gaussian Splattingyongjian liao, Xu Zou, Wenjun Chen, Huixuan Li 等CVPR 2026
- Frequency-Aware Uncertainty Gaussian Splatting for Dynamic Scene ReconstructionMingwen Shao, Yuanjian Qiao, Kai Zhang, Lingzhuang MengIEEE VR 2025 · 被引用 7 次
- FreGS: 3D Gaussian Splatting with Progressive Frequency RegularizationJiahui Zhang, Fangneng Zhan, Muyu Xu, Shijian Lu 等CVPR 2024 · 被引用 61 次
- Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular VideoRenlong Wu, Zhilu Zhang, Mingyang Chen, Zifei Yan 等AAAI 2026 · 被引用 17 次
- Fully Explicit Dynamic Gaussian SplattingJunoh Lee, Changyeon Won, Hyunjun Jung, Inhwan Bae 等NeurIPS 2024 · 被引用 92 次
