eat2pic: An Eating-Painting Interactive System to Nudge Users into Making Healthier Diet Choices
Yugo Nakamura, Rei Nakaoka, Yuki Matsuda, Keiichi Yasumoto
摘要
Given the complexity of human eating behaviors, developing interactions to change the way users eat or their choice of meals is challenging. In this study, we propose an interactive system called eat2pic designed to encourage healthy eating habits such as adopting a balanced diet and eating more slowly, by refraining the task of selecting meals into that of adding color to landscape pictures. The eat2pic system comprises a sensor-equipped chopstick (one of a pair) and two types of digital canvases. It provides fast feedback by recognizing a user's eating behavior in real time and displaying the result on a small canvas called "one-meal eat2pic." Moreover, it also provides slow feedback by displaying the number of colors of foods that the user consumed on a large canvas called "one-week eat2pic." The former was designed and implemented as a guide to help people eat more slowly, and the latter to encourage people to select more balanced menus. Through two user studies, we explored the experience of interaction with eat2pic, in which users' daily eating behavior was reflected in a series of "paintings," that is, images produced by the automated system. The experimental results suggest that eat2pic may provide an opportunity for reflection in meal selection and while eating, as well as assist users in becoming more aware of how they are eating and how balanced their daily meals are. We expect this system to inspire users' curiosity about different diets and ways of eating. This research also contributes to expanding the design space for products and services related to dietary support.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper4
- ContextCam: Bridging Context Awareness with Creative Human-AI Image Co-CreationXianzhe Fan, Zihan Wu, Chun Yu, Fenggui Rao 等CHI 2024 · 被引用 49 次
- Does Personalized Nudging Wear Off? A Longitudinal Study of AI Self-Modeling for Behavioral EngagementQing He, Zeyu Wang, Yuzhou Du, Jiahuan Ding 等CHI 2026 · 被引用 1 次
- AppetiteCheck: Feasibility of Momentary Vagus Nerve Stimulation as an Implicit Intervention for Eating BehaviorTan Gemicioglu, Jas Brooks, Pedro Lopes, Tanzeem ChoudhuryUbiComp 2026
- Earinter: A Closed-Loop System for Eating Pace Regulation with Just-in-Time Intervention Using Commodity EarbudsJun Fang, Ka I. Chan, Xiyuxing Zhang, Yuntao Wang 等UbiComp 2026
相关 Paper
- SSpoon: A Shape-changing Spoon That Optimizes Bite Size for Eating Rate RegulationYang Chen, Katherine Fennedy, Anna Fogel, Shengdong Zhao 等UbiComp 2022 · 被引用 14 次
- GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesYan Wang, Humphrey O. Obie, Zhuying Li, Flora D. Salim 等CHI 2024 · 被引用 10 次
- ViFeed: Promoting Slow Eating and Food Awareness through Strategic Video Manipulation during Screen-Based DiningYang Chen, Felicia Fang-Yi Tan, Zhuoyu Wang, Xing Liu 等CHI 2025 · 被引用 1 次
- MAMAS: Supporting Parent-Child Mealtime Interactions Using Automated Tracking and Speech RecognitionEunkyung Jo, Hyeonseok Bang, Myeonghan Ryu, Eun Jee Sung 等CSCW 2020 · 被引用 35 次
- A Model of Socially Sustained Self-Tracking for Food and DietXi Lu, Yunan Chen, Daniel A. EpsteinCSCW 2021 · 被引用 31 次
