SSpoon: A Shape-changing Spoon That Optimizes Bite Size for Eating Rate Regulation
Yang Chen, Katherine Fennedy, Anna Fogel, Shengdong Zhao, Chao Zhang, Lijuan Liu, Ching Chiuan Yen
摘要
One key strategy of combating obesity is to slow down eating; however, this is difficult to achieve due to people's habitual nature. In this paper, we explored the feasibility of incorporating shape-changing interface into an eating spoon to directly intervene in undesirable eating behaviour. First, we investigated the optimal dimension (i.e., Z-depth) and ideal range of spoon transformation for different food forms that could affect bite size while maintaining usability. Those findings allowed the development of SSpoon prototype through a series of design explorations that are optimised for user's adoption. Then, we applied two shape-changing strategies: instant transformations based on food forms and subtle transformations based on food intake) and examined in two comparative studies involving a full course meal using Wizard-of-Oz approach. The results indicated that SSpoon could achieve comparable effects to a small spoon (5ml) in reducing eating rate by 13.7-16.1% and food consumption by 4.4-4.6%, while retaining similar user satisfaction as a normal eating spoon (10ml). These results demonstrate the feasibility of a shape-changing eating utensil as a promising alternative to combat the growing concern of obesity.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper4
- ViFeed: Promoting Slow Eating and Food Awareness through Strategic Video Manipulation during Screen-Based DiningYang Chen, Felicia Fang-Yi Tan, Zhuoyu Wang, Xing Liu 等CHI 2025 · 被引用 1 次
- A Review of Behavioral Closed-Loop Paradigm from Sensing to Intervention for Ingestion HealthJun Fang, Yanuo Zhou, Ka I Chan, Jiajin Li 等UbiComp 2026
- AppetiteCheck: Feasibility of Momentary Vagus Nerve Stimulation as an Implicit Intervention for Eating BehaviorTan Gemicioglu, Jas Brooks, Pedro Lopes, Tanzeem ChoudhuryUbiComp 2026
- Earinter: A Closed-Loop System for Eating Pace Regulation with Just-in-Time Intervention Using Commodity EarbudsJun Fang, Ka I. Chan, Xiyuxing Zhang, Yuntao Wang 等UbiComp 2026
相关 Paper
- eat2pic: An Eating-Painting Interactive System to Nudge Users into Making Healthier Diet ChoicesYugo Nakamura, Rei Nakaoka, Yuki Matsuda, Keiichi YasumotoUbiComp 2023 · 被引用 22 次
- FoodFab: Creating Food Perception Illusions using Food 3D PrintingYing-Ju Lin, Parinya Punpongsanon, Xin Wen, Daisuke Iwai 等CHI 2020 · 被引用 62 次
- GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesYan Wang, Humphrey O. Obie, Zhuying Li, Flora D. Salim 等CHI 2024 · 被引用 10 次
- MAMAS: Supporting Parent-Child Mealtime Interactions Using Automated Tracking and Speech RecognitionEunkyung Jo, Hyeonseok Bang, Myeonghan Ryu, Eun Jee Sung 等CSCW 2020 · 被引用 35 次
- NeckSense: A Multi-Sensor Necklace for Detecting Eating Activities in Free-Living ConditionsShibo Zhang, Yuqi Zhao, Dzung Tri Nguyen, Runsheng Xu 等UbiComp 2020 · 被引用 96 次
