Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion
Tongyu Nie, Courtney Hutton Pospick, Ville Cantory, Danhua Zhang, Jasmine Joyce DeGuzman, Victoria Interrante, Isayas Berhe Adhanom, Evan Suma Rosenberg
摘要
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of the user's FOV. However, this approach reduces the visibility of the virtual environment. We propose peripheral teleportation, a novel technique that creates a rest frame (RF) in the user's peripheral vision using content rendered from the current virtual environment. Specifically, the peripheral region is rendered by a pair of RF cameras whose transforms are updated by the user's physical motion. We apply alternating teleportations during translations, or snap turns during rotations, to the RF cameras to keep them close to the current viewpoint transformation. Consequently, the optical flow generated by RF cameras matches the user's physical motion, creating a stable peripheral view. In a between-subjects study (N=90), we compared peripheral teleportation with a traditional black FOV restrictor and an unrestricted control condition. The results showed that peripheral teleportation significantly reduced discomfort and enabled participants to stay immersed in the virtual environment for a longer duration of time. Overall, these findings suggest that peripheral teleportation is a promising technique that VR practitioners may consider adding to their cybersickness mitigation toolset.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper17
- WalkingVibe: Reducing Virtual Reality Sickness and Improving Realism while Walking in VR using Unobtrusive Head-mounted Vibrotactile FeedbackYi-Hao Peng, Carolyn Yu, Shi-Hong Liu, Chung-Wei Wang 等CHI 2020 · 被引用 75 次
- Teleporting through virtual environments: Effects of path scale and environment scale on spatial updatingJonathan W. Kelly, Alec G. Ostrander, Alex F. Lim, Lucia A. Cherep 等IEEE VR 2020 · 被引用 61 次
- Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving ExperiencesSungchul Jung, Richard Chen Li, Ryan McKee, Mary C. Whitton 等IEEE VR 2021 · 被引用 57 次
- Omnidirectional Galvanic Vestibular Stimulation in Virtual RealityColin Groth, Jan-Philipp Tauscher, Nikkel Heesen, Max Hattenbach 等IEEE VR 2022 · 被引用 51 次
- Mixing in Reverse Optical Flow to Mitigate Vection and Simulation Sickness in Virtual RealitySu Han Park, Bin Han, Gerard Jounghyun KimCHI 2022 · 被引用 41 次
相关 Paper
- Asymmetric Lateral Field-of-View Restriction to Mitigate Cybersickness During Virtual TurnsFei Wu, Evan Suma RosenbergIEEE VR 2022 · 被引用 16 次
- Dynamic Field of View Restriction in 360° Video: Aligning Optical Flow and Visual SLAM to Mitigate VIMSPaulo Bala, Ian Oakley, Valentina Nisi, Nuno Jardim NunesCHI 2021 · 被引用 16 次
- The Effect of a Foveated Field-of-view Restrictor on VR SicknessIsayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke FolmerIEEE VR 2020 · 被引用 32 次
- Cybersickness Reduction via Gaze-Contingent Image DeformationColin Groth, Marcus A. Magnor, Steve Grogorick, Martin Eisemann 等SIGGRAPH 2024 · 被引用 16 次
- illumotion: An Optical-illusion-based VR Locomotion Technique for Long-Distance 3D MovementZackary P. T. Sin, Ye Jia, Richard Chen Li, Hong Va Leong 等IEEE VR 2024 · 被引用 7 次
