A perceptual model of motion quality for rendering with adaptive refresh-rate and resolution
Gyorgy Denes, Akshay Jindal, Aliaksei Mikhailiuk, Rafal K. Mantiuk
摘要
Limited GPU performance budgets and transmission bandwidths mean that real-time rendering often has to compromise on the spatial resolution or temporal resolution (refresh rate). A common practice is to keep either the resolution or the refresh rate constant and dynamically control the other variable. But this strategy is non-optimal when the velocity of displayed content varies. To find the best trade-off between the spatial resolution and refresh rate, we propose a perceptual visual model that predicts the quality of motion given an object velocity and predictability of motion. The model considers two motion artifacts to establish an overall quality score: non-smooth (juddery) motion, and blur. Blur is modeled as a combined effect of eye motion, finite refresh rate and display resolution. To fit the free parameters of the proposed visual model, we measured eye movement for predictable and unpredictable motion, and conducted psychophysical experiments to measure the quality of motion from 50 Hz to 165 Hz. We demonstrate the utility of the model with our on-the-fly motion-adaptive rendering algorithm that adjusts the refresh rate of a G-Sync-capable monitor based on a given rendering budget and observed object motion. Our psychophysical validation experiments demonstrate that the proposed algorithm performs better than constant-refresh-rate solutions, showing that motion-adaptive rendering is an attractive technique for driving variable-refresh-rate displays.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper8
- FovVideoVDP: a visible difference predictor for wide field-of-view videoRafal K. Mantiuk, Gyorgy Denes, Alexandre Chapiro, Anton Kaplanyan 等SIGGRAPH 2021 · 被引用 158 次
- ColorVideoVDP: A visual difference predictor for image, video and display distortionsRafal K. Mantiuk, Param Hanji, Maliha Ashraf, Yuta Asano 等SIGGRAPH 2024 · 被引用 43 次
- A perceptual model for eccentricity-dependent spatio-temporal flicker fusion and its applications to foveated graphicsBrooke Krajancich, Petr Kellnhofer, Gordon WetzsteinSIGGRAPH 2021 · 被引用 36 次
- Locomotion-aware Foveated RenderingXuehuai Shi, Lili Wang, Jian Wu, Wei Ke 等IEEE VR 2023 · 被引用 8 次
- Saccade-Contingent RenderingYuna Kwak, Eric Penner, Xuan Wang, Mohammad R. Saeedpour-Parizi 等SIGGRAPH 2024 · 被引用 5 次
相关 Paper
- Streaming of rendered content with adaptive frame rate and resolutionYaru Liu, Joseph G. March, Rafal K. MantiukSIGGRAPH 2026
- Deep-Saliency Foveated Ray Tracing For Real-time VR RenderingYang Gao, Wencan Li, Shiyu Liang, Weizichuan Feng 等IEEE VR 2026
- Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual RealityJialin Wang, Rongkai Shi, Wenxuan Zheng, Weijie Xie 等IEEE VR 2023 · 被引用 169 次
- Perceptually-guided Dual-mode Virtual Reality System For Motion-adaptive DisplayHui Zeng, Rong ZhaoIEEE VR 2023 · 被引用 3 次
- Towards Understanding Depth Perception in Foveated RenderingSophie Kergaßner, Taimoor Tariq, Piotr DidykSIGGRAPH 2025 · 被引用 5 次
