LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
Han Zhou, Wei Dong, Jun Chen
摘要
113 2. To enhance the scene structure, we develop lighting-114 agnostic structure rendering based on the spatial struc-115 ture prior extracted by our introduced illumination-116 invariant physical prior extraction pipeline. 117 3. Moreover, a lightweight progressive denoising module is 118 proposed based on noise rendering to surpass the noise. 119 4. Extensive experiments demonstrate that our LIT-3D sig-120 nificantly outperforms SOTA NeRF-based methods with 121 much faster speed. Compared to combining exposure 122 correction methods with 3DGS, our LIT-3D achieves 123 superior performance with improved multi-view consis-124 tency. 125 2. Related Works 126 3D Scene Representation for NVS in adverse illumina-127 tion conditions: NeRF [16] has gained popularity for its 128 ability to generate photorealistic 3D views from limited data 129 using deep neural networks. Subsequent works have ex-130 tended NeRF for 3D reconstruction of scenes with chal-131 lenging lighting conditions. NeRF-W [15] addresses vari-132 able lighting and transient occlusions in unstructured image 133 collections by incorporating image-dependent radiance ad-134 justments and identifying and managing transient elements 135 within scenes. RawNeRF [17] proposes training NeRF di-136 rectly on RAW data can effectively handle noise in dark 137 scenes. Given a set of commonly used sRGB images cap-138 tured in low-light scenes, LLNeRF [21] decomposes the 139 color of 3D points into illumination-related view-dependent 140 and view-independent components during NeRF optimiza-141 tion, facilitating the enhancement of novel view images.
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引用它的顶会 Paper5
- I2-NeRF: Learning Neural Radiance Fields Under Physically-Grounded Media InteractionsShuhong Liu, Lin Gu, Ziteng Cui, Xuangeng Chu 等NeurIPS 2025 · 被引用 20 次
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao 等CVPR 2026 · 被引用 2 次
- L2DGS: Low-Light Dynamic Gaussian SplattingAshish Kumar, Rajagopalan AmbasamudramCVPR 2026
- Zero-Reference Joint Low-Light Enhancement and Deblurring via Visual Autoregressive Modeling with VLM-Derived ModulationWei Dong, Han Zhou, Junwei Lin, Jun ChenAAAI 2026
- Kinematics-Driven Gaussian Shape Deformation for Blurry Monocular Dynamic ScenesYeon-Ji Song, Kiyoung Kwon, Junoh Lee, Jin-Hwa Kim 等ICML 2026
它引用的顶会 Paper15
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Toward Fast, Flexible, and Robust Low-Light Image EnhancementLong Ma, Tengyu Ma, Risheng Liu, Xin Fan 等CVPR 2022 · 被引用 928 次
- NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw ImagesBen Mildenhall, Peter Hedman, Ricardo Martin-Brualla, Pratul P. Srinivasan 等CVPR 2022 · 被引用 307 次
- DUSt3R: Geometric 3D Vision Made EasyShuzhe Wang, Vincent Leroy, Yohann Cabon, Boris Chidlovskii 等CVPR 2024 · 被引用 302 次
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsShijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan 等CVPR 2024 · 被引用 145 次
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