Multi-StyleGS: Stylized Gaussian Splatting with Multiple Styles
Yangkai Lin, Jiabao Lei, Kui Jia
摘要
In recent years, there has been a growing demand to stylize a given 3D scene to align with the artistic style of reference images for creative purposes. While 3D Gaussian Splatting (GS) has emerged as a promising and efficient method for realistic 3D scene modeling, there remains a challenge in adapting it to stylize 3D GS to match with multiple styles through automatic local style transfer or manual designation, while maintaining memory efficiency for stylization training. In this paper, we introduce a novel 3D GS stylization solution termed Multi-StyleGS to tackle these challenges. In particular, we employ a bipartite matching mechanism to automatically identify correspondences between the style images and the local regions of the rendered images. To facilitate local style transfer, we introduce a novel semantic style loss function that employs a segmentation network to apply distinct styles to various objects of the scene and propose a local-global feature matching to enhance the multi-view consistency. Furthermore, this technique can achieve memory-efficient training, more texture details and better color match. To better assign a robust semantic label to each Gaussian, we propose several techniques to regularize the segmentation network. As demonstrated by our comprehensive experiments, our approach outperforms existing ones in producing plausible stylization results and offering flexible editing.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper2
- Stylos: Multi-View 3D Stylization with Single-Forward Gaussian SplattingHanzhou Liu, Jia Huang, Mi Lu, Srikanth Saripalli 等ICLR 2026 · 被引用 4 次
- DiffStyle3D: Consistent 3D Gaussian Stylization via Attention OptimizationYitong Yang, Yinglin Wang, Xuexin Liu, Jing Wang 等ICML 2026 · 被引用 2 次
它引用的顶会 Paper18
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPsChristian Reiser, Songyou Peng, Yiyi Liao, Andreas GeigerICCV 2021 · 被引用 963 次
相关 Paper
- SGSST: Scaling Gaussian Splatting Style TransferBruno Galerne, Jianling Wang, Lara Raad, Jean-Michel MorelCVPR 2025
- ReGS: Reference-based Controllable Scene Stylization with Gaussian SplattingYiqun Mei, Jiacong Xu, Vishal M. PatelNeurIPS 2024
- NG-GS: NeRF-guided 3D Gaussian Splatting SegmentationYi He, Tao Wang, Yi Jin, Congyan Lang 等CVPR 2026
- Efficient Decoupled Feature 3D Gaussian Splatting via Hierarchical CompressionZhenqi Dai, Ting Liu, Yanning ZhangCVPR 2025
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian SplattingKornel Howil, Joanna Waczynska, Piotr Borycki, Tadeusz Dziarmaga 等NeurIPS 2025 · 被引用 11 次
