Lune

STOC2026顶会

Solving Matrix Games with Near-Optimal Matvec Complexity

Ishani Karmarkar, Liam O'Carroll, Aaron Sidford

2026年份
4被引次数

摘要

We study the problem of computing an ϵ-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix A ∈ R m×n , when the players' strategies are constrained to lie in simple sets. We provide algorithms which solve this problem in Õ(ϵ -2/3 ) matrix-vector multiplies (matvecs) in two well-studied cases: ℓ 1 -ℓ 1 (or zero-sum) games, where the players' strategies are both in the probability simplex, and ℓ 2 -ℓ 1 games (encompassing hard-margin SVMs), where the players' strategies are in the unit Euclidean ball and probability simplex respectively. These results improve upon the previous state-of-the-art complexities of Õ(ϵ -8/9 ) for ℓ 1 -ℓ 1 and Õ(ϵ -7/9 ) for ℓ 2 -ℓ 1 due to [KOS '25]. In both settings our results are nearly-optimal as they match lower bounds of [KS '25] up to polylogarithmic factors.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper8

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖