Lune

FOCS2020顶会

Smoothed Complexity of 2-player Nash Equilibria

Shant Boodaghians, Joshua Brakensiek, Samuel B. Hopkins, Aviad Rubinstein

2020年份
7被引次数
4顶会引用

摘要

We prove that computing a Nash equilibrium of a two-player (n × n) game with payoffs in [-1, 1] is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives a strong negative answer to conjectures of Spielman and Teng [ST06] and Cheng, Deng, and Teng [CDT09].

In contrast to prior work proving PPAD-hardness after smoothing by noise of magnitude 1/poly(n) [CDT09], our smoothed complexity result is not proved via hardness of approximation for Nash equilibria. This is by necessity, since Nash equilibria can be approximated to constant error in quasi-polynomial time [LMM03]. Our results therefore separate smoothed complexity and hardness of approximation for Nash equilibria in two-player games.

The key ingredient in our reduction is the use of a random zero-sum game as a gadget to produce two-player games which remain hard even after smoothing. Our analysis crucially shows that all Nash equilibria of random zero-sum games are far from pure (with high probability), and that this remains true even after smoothing.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper4

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖