Lune

AAAI2021顶会

On the Approximation of Nash Equilibria in Sparse Win-Lose Multi-player Games

Zhengyang Liu, Jiawei Li, Xiaotie Deng

2021年份
10被引次数
3顶会引用

摘要

A polymatrix game is a multi-player game over n players, where each player chooses a pure strategy from a list of its own pure strategies. The utility of each player is a sum of payoffs it gains from the two player's game from all its neighbors, under its chosen strategy and that of its neighbor. As a natural extension to two-player games (a.k.a. bimatrix games), polymatrix games are widely used for multi-agent games in real world scenarios.

In this paper we show that the problem of approximating a Nash equilibrium in a polymatrix game within the polynomial precision is PPAD-hard, even in sparse and win-lose ones. This result further challenges the predictability of Nash equilibria as a solution concept in the multi-agent setting. We also propose a simple and efficient algorithm, when the game is further restricted. Together, we establish a new dichotomy theorem for this class of games. It is also of independent interest for exploring the computational and structural properties in Nash equilibria.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper3

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖