Dynamic Mesh-Aware Radiance Fields
Yi-Ling Qiao, Alexander Gao, Yiran Xu, Yue Feng, Jia-Bin Huang, Ming C. Lin
摘要
Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.
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引用它的顶会 Paper11
- VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual RealityYing Jiang, Chang Yu, Tianyi Xie, Xuan Li 等SIGGRAPH 2024 · 被引用 153 次
- PhysGaussian: Physics-Integrated 3D Gaussians for Generative DynamicsTianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li 等CVPR 2024 · 被引用 118 次
- Learning rigid-body simulators over implicit shapes for large-scale scenes and visionYulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen, Will Whitney 等NeurIPS 2024 · 被引用 16 次
- NeRF as a Non-Distant Environment Emitter in Physics-based Inverse RenderingJingwang Ling, Ruihan Yu, Feng Xu, Chun Du 等SIGGRAPH 2024 · 被引用 14 次
- MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-Adsorbed Gaussian SplattingShaojie Ma, Yawei Luo, Wei Yang, Yi YangICCV 2025 · 被引用 11 次
它引用的顶会 Paper46
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- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
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