NeRF-Texture: Texture Synthesis with Neural Radiance Fields
Yihua Huang, Yan-Pei Cao, Yu-Kun Lai, Ying Shan, Lin Gao
摘要
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D geometry space, such as grass, leaves, and fabrics, which cannot be effectively modeled using only 2D image textures. We propose a novel texture synthesis method with Neural Radiance Fields (NeRF) to capture and synthesize textures from given multi-view images. In the proposed NeRF texture representation, a scene with fine geometric details is disentangled into the meso-structure textures and the underlying base shape. This allows textures with meso-structure to be effectively learned as latent features situated on the base shape, which are fed into a NeRF decoder trained simultaneously to represent the rich view-dependent appearance. Using this implicit representation, we can synthesize NeRF-based textures through patch matching of latent features. However, inconsistencies between the metrics of the reconstructed content space and the latent feature space may compromise the synthesis quality. To enhance matching performance, we further regularize the distribution of latent features by incorporating a clustering constraint. Experimental results and evaluations demonstrate the effectiveness of our approach.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper10
- Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic SolidsJunchen Liu, Wenbo Hu, Zhuo Yang, Jianteng Chen 等SIGGRAPH 2024 · 被引用 16 次
- TactStyle: Generating Tactile Textures with Generative AI for Digital FabricationFaraz Faruqi, Maxine Perroni-Scharf, Jaskaran Singh Walia, Yunyi Zhu 等CHI 2025 · 被引用 14 次
- Tactile DreamFusion: Exploiting Tactile Sensing for 3D GenerationRuihan Gao, Kangle Deng, Gengshan Yang, Wenzhen Yuan 等NeurIPS 2024 · 被引用 13 次
- Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset UpdatesKa-Chun Shum, Jaeyeon Kim, Binh-Son Hua, Duc Thanh Nguyen 等CVPR 2024 · 被引用 7 次
- Neural Shell Texture Splatting: More Details and Fewer PrimitivesXin Zhang, Anpei Chen, Jincheng Xiong, Pinxuan Dai 等ICCV 2025 · 被引用 6 次
相关 Paper
- Delicate Textured Mesh Recovery from NeRF via Adaptive Surface RefinementJiaxiang Tang, Hang Zhou, Xiaokang Chen, Tianshu Hu 等ICCV 2023 · 被引用 162 次
- Decorate3D: Text-Driven High-Quality Texture Generation for Mesh Decoration in the WildYanhui Guo, Xinxin Zuo, Peng Dai, Juwei Lu 等NeurIPS 2023 · 被引用 13 次
- 3D Reconstruction and Novel View Synthesis of Indoor Environments Based on a Dual Neural Radiance FieldZhenyu Bao, Guibiao Liao, Zhongyuan Zhao, Kanglin Liu 等ACM MM 2024 · 被引用 3 次
- Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance FieldsDor Verbin, Peter Hedman, Ben Mildenhall, Todd E. Zickler 等CVPR 2022 · 被引用 477 次
- MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile ArchitecturesZhiqin Chen, Thomas A. Funkhouser, Peter Hedman, Andrea TagliasacchiCVPR 2023
