A time-independent deformer for elastic contacts
Camille Brunel, Pierre Bénard, Gaël Guennebaud
摘要
We present a purely geometric, time-independent deformer resolving local contacts between elastic objects, including self-collisions between adjacent parts of the same object that often occur in character skinning animation. Starting from multiple meshes in intersection, our deformer first computes the parts of the surfaces remaining in contact, and then applies a procedural displacement with volume preservation. Although our deformer processes each frame independently, it achieves temporally continuous deformations with artistic control of the bulge through few pseudo-stiffness parameters. The plausibility of the deformation is further enhanced by anisotropically spreading the volume-preserving bulge. The result is a robust, real-time deformer that can handle complex geometric configurations such as a ball squashed by a hand, colliding lips, bending fingers, etc.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Guaranteed globally injective 3D deformation processingYu Fang, Minchen Li, Chenfanfu Jiang, Danny M. KaufmanSIGGRAPH 2021 · 被引用 40 次
- Contact-Aware Retargeting of Skinned MotionRuben Villegas, Duygu Ceylan, Aaron Hertzmann, Jimei Yang 等ICCV 2021 · 被引用 52 次
- AvatarReX: Real-time Expressive Full-body AvatarsZerong Zheng, Xiaochen Zhao, Hongwen Zhang, Boning Liu 等SIGGRAPH 2023 · 被引用 80 次
- The shape matching element method: direct animation of curved surface modelsTy Trusty, Honglin Chen, David I. W. LevinSIGGRAPH 2021 · 被引用 7 次
- Incremental potential contact: intersection-and inversion-free, large-deformation dynamicsMinchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois 等SIGGRAPH 2020 · 被引用 320 次
