RNG: Relightable Neural Gaussians
Jiahui Fan, Fujun Luan, Jian Yang, Milos Hasan, Beibei Wang
摘要
3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surfacebased analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: whois-jiahui.fun/project_pages/RNG.
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引用它的顶会 Paper10
- ROGR: Relightable 3D Objects using Generative RelightingJiapeng Tang, Matthew Levine, Dor Verbin, Stephan J. Garbin 等NeurIPS 2025 · 被引用 8 次
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene RelightingYumeng He, Yunbo WangNeurIPS 2025 · 被引用 7 次
- LuxRemix: Lighting Decomposition and Remixing for Indoor ScenesRuofan Liang, Norman Müller, Ethan Weber, Duncan Zauss 等CVPR 2026 · 被引用 7 次
- OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting ControlXilong Zhou, Jianchun Chen, Pramod Rao, Timo Teufel 等CVPR 2026 · 被引用 6 次
- SSD-GS: Scattering and Shadow Decomposition for Relightable 3D Gaussian SplattingIris Zheng, Guojun Tang, Alexander Doronin, Paul D. Teal 等ICLR 2026 · 被引用 2 次
它引用的顶会 Paper17
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- NeRD: Neural Reflectance Decomposition from Image CollectionsMark Boss, Raphael Braun, Varun Jampani, Jonathan T. Barron 等ICCV 2021 · 被引用 608 次
- Neural-PIL: Neural Pre-Integrated Lighting for Reflectance DecompositionMark Boss, Varun Jampani, Raphael Braun, Ce Liu 等NeurIPS 2021 · 被引用 270 次
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