Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVR
Ruijun Sun, Anthony Steed
摘要
With the increasing popularity of virtual reality (VR) applications, allowing interaction with non-immersed spectators has become an important supporting functionality. To this end, a variety of VR streaming systems focus on allowing remote spectating experiences. However, such systems lack mechanisms that allow spectators to assist or explore inside VR applications alongside the VR players. To address, we explore AccompliceVR (AVR), a novel streaming and remote collaboration system. Using built-in OpenVR functionality, AVR introduces avatar representations of spectators overlaid into the normal stereo views of unmodified VR applications. AVR also enhances the remote spectator experience by stitching frames of video from the VR player to reconstruct a pseudo-panoramic view. This allows them to move around and point at the environment with an avatar. We first evaluated that AVR is compatible with a selection of the most popular VR games. The system is then validated through a paired user study with 30 participants using a mixed-design pattern. Participants played two well-known VR games (as 'pilot') and were assisted by their partner in the pair (as 'copilot'). The results support that AVR shows significant improvement in communication between pilots and copilots and enhances the pilot's understanding of instructions from their copilot.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper5
- Effects of Emotion and Agency on Presence in Virtual RealityCrescent Jicol, Chun Hin Wan, Benjamin Doling, Caitlin H. Illingworth 等CHI 2021 · 被引用 91 次
- TransceiVR: Bridging Asymmetrical Communication Between VR Users and External CollaboratorsBalasaravanan Thoravi Kumaravel, Cuong Nguyen, Stephen DiVerdi, Bjoern HartmannUIST 2020 · 被引用 75 次
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesSukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio 等CHI 2021 · 被引用 62 次
- Streaming VR Games to the Broad Audience: A Comparison of the First-Person and Third-Person PerspectivesKatharina Emmerich, Andrey Krekhov, Sebastian Cmentowski, Jens H. KrügerCHI 2021 · 被引用 28 次
- DreamStream: Immersive and Interactive Spectating in VRBalasaravanan Thoravi Kumaravel, Andrew D. WilsonCHI 2022 · 被引用 25 次
相关 Paper
- The Impact of Sharing Gaze Behaviours in Collaborative Mixed RealityAllison Jing, Kieran May, Brandon J. Matthews, Gun A. Lee 等CSCW 2022 · 被引用 65 次
- A User Study on Mixed Reality Remote Collaboration with Eye Gaze and Hand Gesture SharingHuidong Bai, Prasanth Sasikumar, Jing Yang, Mark BillinghurstCHI 2020 · 被引用 210 次
- Augmented Virtual Teleportation for High-Fidelity TelecollaborationTaehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos 等IEEE VR 2020 · 被引用 96 次
- Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for SpectatorsJeremy Hartmann, Daniel VogelCHI 2022 · 被引用 9 次
- Again, Together: Socially Reliving Virtual Reality Experiences When SeparatedCheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li 等CHI 2020 · 被引用 54 次
