Augmented Virtual Teleportation for High-Fidelity Telecollaboration
Taehyun Rhee, Stephen Thompson, Daniel Medeiros, Rafael Kuffner dos Anjos, Andrew Chalmers
摘要
Fig. 1. Augmented Virtual Teleportation -an asymmetric platform for remote collaboration. From the left: a remote traveler wearing a VR HMD, the Mixed Reality collaboration space seen in their display, the space shown on an AR display, and the local host.
Abstract-Telecollaboration involves the teleportation of a remote collaborator to another real-world environment where their partner is located. The fidelity of the environment plays an important role for allowing corresponding spatial references in remote collaboration. We present a novel asymmetric platform, Augmented Virtual Teleportation (AVT), which provides high-fidelity telepresence of a remote VR user (VR-Traveler ) into a real-world collaboration space to interact with a local AR user (AR-Host). AVT uses a 360°video camera (360-camera) that captures and live-streams the omni-directional scenes over a network. The remote VR-Traveler watching the video in a VR headset experiences live presence and co-presence in the real-world collaboration space. The VR-Traveler's movements are captured and transmitted to a 3D avatar overlaid onto the 360-camera which can be seen in the AR-Host's display. The visual and audio cues for each collaborator are synchronized in the Mixed Reality Collaboration space (MRC-space), where they can interactively edit virtual objects and collaborate in the real environment using the real objects as a reference. High fidelity, real-time rendering of virtual objects and seamless blending into the real scene allows for unique mixed reality use-case scenarios. Our working prototype has been tested with a user study to evaluate spatial presence, co-presence, and user satisfaction during telecollaboration. Possible applications of AVT are identified and proposed to guide future usage.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper11
- A Survey on Remote Assistance and Training in Mixed Reality EnvironmentsCatarina G. Fidalgo, Yukang Yan, Hyunsung Cho, Maurício Sousa 等IEEE VR 2023 · 被引用 69 次
- Belonging There: VROOM-ing into the Uncanny Valley of XR TelepresenceBrennan Jones, Yaying Zhang, Priscilla N. Y. Wong, Sean RintelCSCW 2021 · 被引用 60 次
- MAGIC: Manipulating Avatars and Gestures to Improve Remote CollaborationCatarina G. Fidalgo, Maurício Sousa, Daniel Mendes, Rafael Kuffner dos Anjos 等IEEE VR 2023 · 被引用 30 次
- VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual ReplicasXincheng Huang, Michael Yin, Ziyi Xia, Robert XiaoUIST 2024 · 被引用 28 次
- Bullet Comments for 360°VideoYijun Li, Jin-Chuan Shi, Fang-Lue Zhang, Miao WangIEEE VR 2022 · 被引用 20 次
相关 Paper
- Volumetric Hybrid Workspaces: Interactions with Objects in Remote and Co-located TelepresenceAndrew Irlitti, Mesut Latifoglu, Thuong N. Hoang, Brandon Victor Syiem 等CHI 2024 · 被引用 24 次
- SurfShare: Lightweight Spatially Consistent Physical Surface and Virtual Replica Sharing with Head-mounted Mixed-RealityXincheng Huang, Robert XiaoUbiComp 2024 · 被引用 18 次
- A User Study on View-sharing Techniques for One-to-Many Mixed Reality CollaborationsGeonsun Lee, HyeongYeop Kang, JongMin Lee, JungHyun HanIEEE VR 2020 · 被引用 18 次
- MRUnion: Asymmetric Task-Aware 3D Mutual Scene Generation of Dissimilar Spaces for Mixed Reality TelepresenceMichael Pabst, Linda Rudolph, Nikolas Brasch, Verena Biener 等IEEE VR 2025 · 被引用 8 次
- Augmenting Immersive Telepresence Experience with a Virtual BodyNikunj Arora, Markku Suomalainen, Matti Pouke, Evan G. Center 等IEEE VR 2022 · 被引用 12 次
