Real-time deep dynamic characters
Marc Habermann, Lingjie Liu, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll, Christian Theobalt
摘要
We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D character displays dynamics, e.g., the swing of the skirt, dependent on skeletal body motion in an efficient data-driven way, without requiring complex physics simulation. Our character model also features a learned dynamic texture model that accounts for photo-realistic motion-dependent appearance details, as well as view-dependent lighting effects. During training, we do not need to resort to difficult dynamic 3D capture of the human; instead we can train our model entirely from multi-view video in a weakly supervised manner. To this end, we propose a parametric and differentiable character representation which allows us to model coarse and fine dynamic deformations, e.g., garment wrinkles, as explicit spacetime coherent mesh geometry that is augmented with high-quality dynamic textures dependent on motion and view point. As input to the model, only an arbitrary 3D skeleton motion is required, making it directly compatible with the established 3D animation pipeline. We use a novel graph convolutional network architecture to enable motion-dependent deformation learning of body and clothing, including dynamics, and a neural generative dynamic texture model creates corresponding dynamic texture maps. We show that by merely providing new skeletal motions, our model creates motion-dependent surface deformations, physically plausible dynamic clothing deformations, as well as video-realistic surface textures at a much higher level of detail than previous state of the art approaches, and even in real-time.
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引用它的顶会 Paper64
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron 等CVPR 2022 · 被引用 411 次
- NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view ReconstructionYiming Wang, Qin Han, Marc Habermann, Kostas Daniilidis 等ICCV 2023 · 被引用 402 次
- SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit ShapesXu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges 等ICCV 2021 · 被引用 267 次
- H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in MotionHongyi Xu, Thiemo Alldieck, Cristian SminchisescuNeurIPS 2021 · 被引用 225 次
- AvatarCLIP: zero-shot text-driven generation and animation of 3D avatarsFangzhou Hong, Mingyuan Zhang, Liang Pan, Zhongang Cai 等SIGGRAPH 2022 · 被引用 213 次
它引用的顶会 Paper15
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- Everybody Dance NowCaroline Chan, Shiry Ginosar, Tinghui Zhou, Alexei A. EfrosICCV 2019 · 被引用 840 次
- Multi-Garment Net: Learning to Dress 3D People From ImagesBharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, Gerard Pons-MollICCV 2019 · 被引用 447 次
- GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth DrapingErhan Gundogdu, Victor Constantin, Amrollah Seifoddini, Minh Dang 等ICCV 2019 · 被引用 157 次
- D-NeRF: Neural Radiance Fields for Dynamic ScenesAlbert Pumarola, Enric Corona, Gerard Pons-Moll, Francesc Moreno-NoguerCVPR 2021
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