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HPCA2023顶会

Post0-VR: Enabling Universal Realistic Rendering for Modern VR via Exploiting Architectural Similarity and Data Sharing

Yu Wen, Chenhao Xie, Shuaiwen Leon Song, Xin Fu

2023年份
4被引次数
3顶会引用

摘要

To provide users with a fully immersive environment, VR post-processing, which adds numerous realistic effects on the frame after rendering, plays a key role in modern VR systems. Current post-processing is processed separately from normal rendering by the graphics processing unit (GPU). As a result, the GPU needs to first render a high-resolution frame and then add the post-processing effects within a very short time frame. Our in-depth experimental results on commercial VR products demonstrate that the post-processing in VR applications extends the VR frame time by approximately 2X on average. Furthermore, the ever-increasing resolution requirements of modern VR significantly increase the workloads for post-processing in the execution pipeline. This long delay causes VR real-time execution to frequently miss the critical frame-time deadline, thus hurting users’ quality of experience.Based on the analysis of VR post-processing workflow and its common realistic effects, we observe that post-processing shares the same hardware pipeline with normal rendering, and even reuses the intermediate data produced by normal rendering. To fully utilize this hardware-level similarity and capture the data locality, we propose a novel universal realistic rendering architecture for VR, named Post0-VR, which eliminates post-processing by directly merging the common realistic effects into the normal rendering process. Based on our newly proposed VR architecture design, we further propose a dynamic accuracy adjustment method to simplify the normal rendering without hurting users’ perception. The evaluation results on real-world applications demonstrate that Post0-VR can support different types of realistic effects while significantly improving the overall VR rendering performance.

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