Achieving Lightweight Super-Resolution for Real-Time Computer Graphics
Yu Wen, Chen Zhang, Chenhao Xie, Xin Fu
摘要
Image super-resolution (SR) is essential for bridging the gap between modern hardware and real-time computer graphics (CG) applications. It reduces CG workload by allowing lowresolution rendering, with original quality restored later via mathematical operations or machine learning. However, recent learning-based SR methods often rely on complex models, demanding high computational resources and undermining the benefits of reduced rendering workload. Our qualitative and quantitative analysis of the SR process and rendering reveals that readily accessible rendering information can significantly enhance neural network design by serving as additional features. To capitalize on this, we propose CGSR, an optimization framework designed for lightweight real-time super-resolution. CGSR utilizes rendering information to boost both network extensibility and efficiency. It utilizes progressively available rendering information from the pipeline, which arrives earlier than the rendered frame, enabling pre-processing and masking of latency. These features are then integrated into a selected SR network backbone to form a CG-enhanced network. This network is further optimized and refined into a CG-optimized version using neural architecture search (NAS). To improve runtime performance, CGSR also employs rendering-aware hybrid pruning, which dynamically prunes the network based on temporal rendering data. Evaluation results show that CGSR significantly reduces parameter size, multi-add operations, and inference time while maintaining high SR quality across various backbone SR networks.
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- Layer-adaptive Sparsity for the Magnitude-based PruningJaeho Lee, Sejun Park, Sangwoo Mo, Sungsoo Ahn 等ICLR 2021 · 被引用 331 次
- Neural supersampling for real-time renderingLei Xiao, Salah Nouri, Matthew Chapman, Alexander Fix 等SIGGRAPH 2020 · 被引用 114 次
- RepSR: Training Efficient VGG-style Super-Resolution Networks with Structural Re-Parameterization and Batch NormalizationXintao Wang, Chao Dong, Ying ShanACM MM 2022 · 被引用 44 次
- Mob-FGSR: Frame Generation and Super Resolution for Mobile Real-Time RenderingSipeng Yang, Qingchuan Zhu, Junhao Zhuge, Qiang Qiu 等SIGGRAPH 2024 · 被引用 17 次
- Post0-VR: Enabling Universal Realistic Rendering for Modern VR via Exploiting Architectural Similarity and Data SharingYu Wen, Chenhao Xie, Shuaiwen Leon Song, Xin FuHPCA 2023 · 被引用 4 次
相关 Paper
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- GameStreamSR: Enabling Neural-Augmented Game Streaming on Commodity Mobile PlatformsSandeepa Bhuyan, Ziyu Ying, Mahmut T. Kandemir, Mahanth Gowda 等ISCA 2024 · 被引用 6 次
- Aligned Structured Sparsity Learning for Efficient Image Super-ResolutionYulun Zhang, Huan Wang, Can Qin, Yun FuNeurIPS 2021 · 被引用 72 次
