SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting
Zhiru Wang, Shiyun Xie, Chengwei Pan, Guoping Wang
摘要
Recently, the 3D Gaussian Splatting (3D-GS) method has achieved great success in novel view synthesis, providing real-time rendering while ensuring high-quality rendering results. However, this method faces challenges in modeling specular reflections and handling anisotropic appearance components, especially in dealing with view-dependent color under complex lighting conditions. Additionally, 3D-GS uses spherical harmonic to learn the color representation, which has limited ability to represent complex scenes. To overcome these challenges, we introduce Lantent-SpecGS, an approach that utilizes a universal latent neural descriptor within each 3D Gaussian. This enables a more effective representation of 3D feature fields, including appearance and geometry. Moreover, two parallel CNNs are designed to decoder the splatting feature maps into diffuse color and specular color separately. A mask that depends on the viewpoint is learned to merge these two colors, resulting in the final rendered image. Experimental results demonstrate that our method obtains competitive performance in novel view synthesis and extends the ability of 3D-GS to handle intricate scenarios with specular reflections. The code is available at https://github.com/MarcWangzhiru/SpeclatentGS.
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引用它的顶会 Paper4
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- Learning View-Dependent Splatting KernelsHuakeng Ding, Zhanpeng Liu, Fan Pei, Kun Zhou 等SIGGRAPH 2026
- PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsSean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool 等CVPR 2025
- SpecTRe-GS: Modeling Highly Specular Surfaces with Reflected Nearby Objects by Tracing Rays in 3D Gaussian SplattingJiajun Tang, Fan Fei, Zhihao Li, Xiao Tang 等CVPR 2025
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