Population-Aware Imitation Learning in Mean-field Games with Common Noise
Grégoire Lambrecht, Mathieu Lauriere
摘要
Mean Field Games (MFGs) provide a powerful framework for modeling the collective behavior of large populations of interacting agents. In this paper, we address the problem of Imitation Learning (IL) in MFGs subject to common noise, where the population distribution evolves stochastically. This stochasticity compels agents to adopt population-aware policies to respond to aggregate shocks. We formulate two distinct learning objectives: recovering a Nash equilibrium and maximizing performance against an expert population. We investigate two imitation proxies: Behavioral Cloning (BC) and Adversarial (ADV) divergence. We then establish finite-sample error bounds showing that minimizing these proxies effectively controls both the policy’s exploitability and its performance gap relative to the expert. Furthermore, we propose a numerical framework using generalized Fictitious Play and Deep Learning to compute expert population-aware policies. Through experiments on three environments we demonstrate that standard population-unaware policies fail to capture the equilibrium dynamics. Our results highlight that learning population-aware policies is crucial to avoid being misled by the randomness inherent in common noise.
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它引用的顶会 Paper3
- Fictitious Play for Mean Field Games: Continuous Time Analysis and ApplicationsSarah Perrin, Julien Pérolat, Mathieu Laurière, Matthieu Geist 等NeurIPS 2020 · 被引用 150 次
- Generalization in Mean Field Games by Learning Master PoliciesSarah Perrin, Mathieu Laurière, Julien Pérolat, Romuald Élie 等AAAI 2022 · 被引用 47 次
- On Imitation in Mean-field GamesGiorgia Ramponi, Pavel Kolev, Olivier Pietquin, Niao He 等NeurIPS 2023 · 被引用 12 次
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