LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
Jing Wen, Alexander G. Schwing, Shenlong Wang
摘要
Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific optimization and to enable fast reconstruction. This raises two main challenges: First, unlike iterative gradient-based adjustment in scene-specific optimization, generalizable methods must reconstruct the human shape representation in a single pass at inference time. Second, rendering is preferably computationally efficient yet of high resolution. To address both challenges we augment the recently proposed dual shape representation, which combines the benefits of a mesh and Gaussian points, in two ways. To improve reconstruction, we propose an iterative feedback update framework, which successively improves the canonical human shape representation during reconstruction. To achieve computationally efficient yet high-resolution rendering, we study a coupled-multi-resolution Gaussians-on-Mesh representation. We evaluate the proposed approach on the challenging THuman2.0, XHuman and AIST++ data. Our approach reconstructs an animatable representation from sparse inputs in less than 1s, renders views with 95.1FPS at 1024 × 1024, and achieves PSNR/LPIPS*/FID of 24.65/110.82/51.27 on THuman2.0, outperforming the state-of-the-art in rendering quality.
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引用它的顶会 Paper5
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- Stable Diffusion-Based Approach for Human De-OcclusionSeung Young Noh, Ju Yong ChangACM MM 2025
- SAT: Supervisor Regularization and Animation Augmentation for Two-process Monocular Texture 3D Human ReconstructionGangjian Zhang, Jian Shu, Nanjie Yao, Hao WangACM MM 2025
- NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human PosesJing Wen, Alex Schwing, Shenlong WangNeurIPS 2025
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