GIFStream: 4D Gaussian-based Immersive Video with Feature Stream
Hao Li, Sicheng Li, Xiang Gao, Abudouaihati Batuer, Lu Yu, Yiyi Liao
摘要
Immersive video offers a 6-Dof-Free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging their motion-awareness and temporal correspondence. Additionally, we incorporate both temporal and spatial compression networks for end-to-end compression. Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090.
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引用它的顶会 Paper6
- PackUV: Packed Gaussian UV Maps for 4D Volumetric VideoAashish Rai, Angela Xing, Anushka Agarwal, Xiaoyan Cong 等CVPR 2026 · 被引用 2 次
- HDGS: Hierarchical Dynamic Gaussian Splatting for Urban Driving ScenesFudong Ge, Jin Gao, Hanshi Wang, Yiwei Zhang 等AAAI 2026
- SmoothMotionVectors: Optimizing Your Content for Video Codecs in Free View Video CompressionMingyang Song, Yang Zhang, Siyu Tang, Tunç Ozan AydinSIGGRAPH 2026
- StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint VideoZhihui Ke, Yuyang Liu, Xiaobo Zhou, Tie QiuAAAI 2026
- CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian SplattingDaheng Yin, Yili Jin, Jianxin Shi, Isaac Ding 等SIGGRAPH 2026
它引用的顶会 Paper24
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 被引用 529 次
- Deep Contextual Video CompressionJiahao Li, Bin Li, Yan LuNeurIPS 2021 · 被引用 518 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
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