TapType: Ten-finger text entry on everyday surfaces via Bayesian inference
Paul Streli, Jiaxi Jiang, Andreas Rene Fender, Manuel Meier, Hugo Romat, Christian Holz
摘要
Despite the advent of touchscreens, typing on physical keyboards remains most efficient for entering text, because users can leverage all fingers across a full-size keyboard for convenient typing. As users increasingly type on the go, text input on mobile and wearable devices has had to compromise on full-size typing. In this paper, we present TapType, a mobile text entry system for full-size typing on passive surfaces—without an actual keyboard. From the inertial sensors inside a band on either wrist, TapType decodes and relates surface taps to a traditional QWERTY keyboard layout. The key novelty of our method is to predict the most likely character sequences by fusing the finger probabilities from our Bayesian neural network classifier with the characters’ prior probabilities from an n-gram language model. In our online evaluation, participants on average typed 19 words per minute with a character error rate of 0.6% after 30 minutes of training. Expert typists thereby consistently achieved more than 25 WPM at a similar error rate. We demonstrate applications of TapType in mobile use around smartphones and tablets, as a complement to interaction in situated Mixed Reality outside visual control, and as an eyes-free mobile text input method using an audio feedback-only interface.
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引用它的顶会 Paper13
- InteractionAdapt: Interaction-driven Workspace Adaptation for Situated Virtual Reality EnvironmentsYi Fei Cheng, Christoph Gebhardt, Christian HolzUIST 2023 · 被引用 44 次
- HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial SensingPaul Streli, Rayan Armani, Yi Fei Cheng, Christian HolzCHI 2023 · 被引用 39 次
- STAR: Smartphone-analogous Typing in Augmented RealityTaejun Kim, Amy Karlson, Aakar Gupta, Tovi Grossman 等UIST 2023 · 被引用 26 次
- TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric VisionPaul Streli, Mark Richardson, Fadi Botros, Shugao Ma 等UIST 2024 · 被引用 22 次
- Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XRArpit Bhatia, Moaaz Hudhud Mughrabi, Diar Abdlkarim, Massimiliano Di Luca 等CHI 2025 · 被引用 8 次
它引用的顶会 Paper9
- Language Models are Few-Shot LearnersTom B. Brown, Benjamin Mann, Nick Ryder, Melanie Subbiah 等NeurIPS 2020 · 被引用 64,255 次
- Bayesian Deep Learning and a Probabilistic Perspective of GeneralizationAndrew Gordon Wilson, Pavel IzmailovNeurIPS 2020 · 被引用 845 次
- TapID: Rapid Touch Interaction in Virtual Reality using Wearable SensingManuel Meier, Paul Streli, Andreas Fender, Christian HolzIEEE VR 2021 · 被引用 71 次
- CapContact: Super-resolution Contact Areas from Capacitive TouchscreensPaul Streli, Christian HolzCHI 2021 · 被引用 67 次
- QwertyRing: Text Entry on Physical Surfaces Using a RingYizheng Gu, Chun Yu, Zhipeng Li, Zhaoheng Li 等UbiComp 2021 · 被引用 50 次
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