SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao, Guoping Qiu, Kanglin Liu
2025年份
2顶会引用
摘要
Sparse Input Images (b1) Scene-layout Points (Ours) (a1) SfM Points (Gau-Grouping) (a2) Rendered RGB/Semantic Results (Gau-Grouping) (b2) Rendered RGB/Semantic Results (Ours) Gau-Grouping Ours PSNR SSIM mIoU (c) Comparison Results
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引用它的顶会 Paper2
- SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse RenderingJiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng 等CVPR 2026 · 被引用 1 次
- Wavelet-Driven 3D Anomaly Detection under Pose-Agnostic and Sparse-ViewMingwen Shao, Qiao Zhang, Xinyuan Chen, Xiang Lv 等CVPR 2026
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- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
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