Rediscovering Affordance: A Reinforcement Learning Perspective
Yi-Chi Liao, Kashyap Todi, Aditya Acharya, Antti Keurulainen, Andrew Howes, Antti Oulasvirta
摘要
Affordance refers to the perception of possible actions allowed by an object. Despite its relevance to human–computer interaction, no existing theory explains the mechanisms that underpin affordance-formation; that is, how affordances are discovered and adapted via interaction. We propose an integrative theory of affordance-formation based on the theory of reinforcement learning in cognitive sciences. The key assumption is that users learn to associate promising motor actions to percepts via experience when reinforcement signals (success/failure) are present. They also learn to categorize actions (e.g., “rotating” a dial), giving them the ability to name and reason about affordance. Upon encountering novel widgets, their ability to generalize these actions determines their ability to perceive affordances. We implement this theory in a virtual robot model, which demonstrates human-like adaptation of affordance in interactive widgets tasks. While its predictions align with trends in human data, humans are able to adapt affordances faster, suggesting the existence of additional mechanisms.
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引用它的顶会 Paper4
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它引用的顶会 Paper3
- Adapting User Interfaces with Model-based Reinforcement LearningKashyap Todi, Gilles Bailly, Luis A. Leiva, Antti OulasvirtaCHI 2021 · 被引用 93 次
- Learning Affordance Landscapes for Interaction Exploration in 3D EnvironmentsTushar Nagarajan, Kristen GraumanNeurIPS 2020 · 被引用 87 次
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