Lune

CVPR2023顶会

Leverage Interactive Affinity for Affordance Learning

Hongchen Luo, Wei Zhai, Jing Zhang, Yang Cao, Dacheng Tao

2023年份
6顶会引用

摘要

Perceiving potential "action possibilities" (i.e., affordance) regions of images and learning interactive functionalities of objects from human demonstration is a challenging task due to the diversity of human-object interactions. Prevailing affordance learning algorithms often adopt the label assignment paradigm and presume that there is a unique relationship between functional region and affordance label, yielding poor performance when adapting to unseen environments with large appearance variations. In this paper, we propose to leverage interactive affinity for affordance learning, i.e.extracting interactive affinity from human-object interaction and transferring it to noninteractive objects. Interactive affinity, which represents the contacts between different parts of the human body and local regions of the target object, can provide inherent cues of interconnectivity between humans and objects, thereby reducing the ambiguity of the perceived action possibilities. Specifically, we propose a pose-aided interactive affinity learning framework that exploits human pose to guide the network to learn the interactive affinity from human-object interactions. Particularly, a keypoint heuristic perception (KHP) scheme is devised to exploit the keypoint association of human pose to alleviate the uncertainties due to interaction diversities and contact occlusions. Besides, a contactdriven affordance learning (CAL) dataset is constructed by collecting and labeling over 5, 000 images. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code and dataset: github.com/lhc1224/PIAL-Net.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper6

问问它们各自怎么用它

它引用的顶会 Paper14

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖