Occluded Skeleton-Based Human Action Recognition with Dual Inhibition Training
Zhenjie Chen, Hongsong Wang, Jie Gui
摘要
Recently, skeleton-based human action recognition has received widespread attention in computer vision community. However, most existing research focuses on improving the recognition accuracy on complete skeleton data, while ignoring the performance on the incomplete skeleton data with occlusion or noise. This paper addresses occluded and noise-robust skeleton-based action recognition and presents a novel Dual Inhibition Training strategy. Specifically, we propose Part-aware and Dual-inhibition Graph Convolutional Network (PDGCN), which comprises of three parts: Input Skeleton Inhibition (ISI), Part-Aware Representation Learning (PARL) and Predicted Score Inhibition (PSI). The ISI and PSI are plug and play modules which could encourage the model to learn discriminative features from diversified body joints by effectively simulating key body part occlusions and random occlusions. The PARL module learns both the global and local representations from the whole body and body parts, respectively, and progressively fuses them during representation learning to enhance the model robustness under occlusions. Finally, we design different settings for occluded skeleton-based human action recognition to deep study this problem and better evaluate different approaches. Our approach achieves state-of-the-art results on different benchmarks and dramatically outperforms the recent skeleton-based action recognition approaches, especially under large-scale temporal occlusion.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper2
- USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature DecorrelationWanjiang Weng, Hongsong Wang, Junbo Wang, Lei He 等AAAI 2025 · 被引用 15 次
- Dual Conditioned Motion Diffusion for Pose-Based Video Anomaly DetectionHongsong Wang, Andi Xu, Pinle Ding, Jie GuiAAAI 2025 · 被引用 8 次
相关 Paper
- Part-Level Graph Convolutional Network for Skeleton-Based Action RecognitionLinjiang Huang, Yan Huang, Wanli Ouyang, Liang WangAAAI 2020 · 被引用 111 次
- Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action RecognitionYi-Fan Song, Zhang Zhang, Caifeng Shan, Liang WangACM MM 2020 · 被引用 361 次
- Novel Motion Patterns Matter for Practical Skeleton-Based Action RecognitionMengyuan Liu, Fanyang Meng, Chen Chen, Songtao WuAAAI 2023 · 被引用 36 次
- Dynamic Semantic-Based Spatial Graph Convolution Network for Skeleton-Based Human Action RecognitionJianyang Xie, Yanda Meng, Yitian Zhao, Anh Nguyen 等AAAI 2024 · 被引用 59 次
- Frame-Level Label Refinement for Skeleton-Based Weakly-Supervised Action RecognitionQing Yu, Kent FujiwaraAAAI 2023 · 被引用 13 次
