Noise-based enhancement for foveated rendering
Taimoor Tariq, Cara Tursun, Piotr Didyk
摘要
Human visual sensitivity to spatial details declines towards the periphery. Novel image synthesis techniques, so-called foveated rendering, exploit this observation and reduce the spatial resolution of synthesized images for the periphery, avoiding the synthesis of high-spatial-frequency details that are costly to generate but not perceived by a viewer. However, contemporary techniques do not make a clear distinction between the range of spatial frequencies that must be reproduced and those that can be omitted. For a given eccentricity, there is a range of frequencies that are detectable but not resolvable. While the accurate reproduction of these frequencies is not required, an observer can detect their absence if completely omitted. We use this observation to improve the performance of existing foveated rendering techniques. We demonstrate that this specific range of frequencies can be efficiently replaced with procedural noise whose parameters are carefully tuned to image content and human perception. Consequently, these frequencies do not have to be synthesized during rendering, allowing more aggressive foveation, and they can be replaced by noise generated in a less expensive post-processing step, leading to improved performance of the rendering system. Our main contribution is a perceptually-inspired technique for deriving the parameters of the noise required for the enhancement and its calibration. The method operates on rendering output and runs at rates exceeding 200 FPS at 4K resolution, making it suitable for integration with real-time foveated rendering systems for VR and AR devices. We validate our results and compare them to the existing contrast enhancement technique in user experiments.
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引用它的顶会 Paper7
- Towards Attention-aware Foveated RenderingBrooke Krajancich, Petr Kellnhofer, Gordon WetzsteinSIGGRAPH 2023 · 被引用 41 次
- Towards Motion Metamers for Foveated RenderingTaimoor Tariq, Piotr DidykSIGGRAPH 2024 · 被引用 14 次
- Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual LocomotionTongyu Nie, Courtney Hutton Pospick, Ville Cantory, Danhua Zhang 等IEEE VR 2025 · 被引用 7 次
- Towards Understanding Depth Perception in Foveated RenderingSophie Kergaßner, Taimoor Tariq, Piotr DidykSIGGRAPH 2025 · 被引用 5 次
- Saccade-Contingent RenderingYuna Kwak, Eric Penner, Xuan Wang, Mohammad R. Saeedpour-Parizi 等SIGGRAPH 2024 · 被引用 5 次
它引用的顶会 Paper3
- FovVideoVDP: a visible difference predictor for wide field-of-view videoRafal K. Mantiuk, Gyorgy Denes, Alexandre Chapiro, Anton Kaplanyan 等SIGGRAPH 2021 · 被引用 158 次
- Beyond blur: real-time ventral metamers for foveated renderingDavid R. Walton, Rafael Kuffner dos Anjos, Sebastian Friston, David Swapp 等SIGGRAPH 2021 · 被引用 60 次
- Angular Dependence of the Spatial Resolution in Virtual Reality DisplaysRyan Beams, Brendan Collins, Andrea Seung Kim, Aldo BadanoIEEE VR 2020 · 被引用 2 次
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