Balancing Accuracy and Embodiment: A Hybrid Perspective for Complex Visuomotor Tasks in VR
Dennis Dietz, Sebastian Walz, Sven Mayer, Andreas Butz, Matthias Hoppe
摘要
Visual perspective is a crucial design factor in Virtual Reality (VR). Especially when complex motor tasks are involved, it can affect both objective performance and subjective experience. We compared four visual perspectives (First-Person view, translucent Ghost view, Third-Person view, and Hybrid view) in a user study (N=20) involving different difficulties in a balancing game. Our findings reveal complex tradeoffs between the sense of embodiment, performance, and preference: The preferred Hybrid perspective offered a significant stability advantage for low task difficulty. However, this benefit vanished with increasing physical demand, revealing a speed-accuracy trade-off where external views required longer completion times. Ego-centric perspectives (First and Ghost) induced a stronger sense of embodiment and presence, but were less preferred. Participants’ choice was not determined by representational fidelity but by pragmatic considerations of perceived utility. As perceived effectiveness can overrule objective performance and subjective experience, the choice of perspective is an important factor for future training and rehabilitation applications in VR.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- Influence of Perspective on Dynamic Tasks in Virtual RealityNaval Bhandari, Eamonn O'NeillIEEE VR 2020 · 被引用 2 次
- U-NEXT: A User-Centered New Prototype for Walking Excavator SimulatorLong Cheng, Gilberto Mazzola, Samuel Knüsel, Michael Schreiner 等IEEE VR 2026
- One Body, Two Minds: Alternating VR Perspective During Remote Teleoperation of Supernumerary LimbsHongyu Zhou, Xincheng Huang, Winston Wijaya, Yi Fei Cheng 等CHI 2026 · 被引用 2 次
- Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of ViewRebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic HoyetIEEE VR 2020 · 被引用 169 次
- In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-AvatarLoën Boban, Ronan Boulic, Bruno HerbelinIEEE VR 2024 · 被引用 9 次
