In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar
Loën Boban, Ronan Boulic, Bruno Herbelin
摘要
The sense of embodiment in virtual reality (VR) is commonly understood as the subjective experience that one's physical body is substituted by a virtual counterpart, and is typically achieved when the avatar's body, seen from a first-person view, moves like one's physical body. Embodiment can also be experienced in other circumstances (e.g., in third-person view) or with imprecise or distorted visuo-motor coupling. It was moreover observed, in various cases of small or progressive temporal and spatial manipulations of avatars' movements, that participants may spontaneously follow the movement shown by the avatar. The present work investigates whether, in some specific contexts, participants would follow what their avatar does even when large movement discrepancies occur, thereby extending the scope of understanding of the self-avatar follower effect beyond subtle changes of motion or speed manipulations. We conducted an experimental study in which we introduced uncertainty about which movement to perform at specific times and analyzed participants' movements and subjective feedback after their avatar showed them an incorrect movement. Results show that, when in doubt, participants were influenced by their avatar's movements, leading them to perform that particular error twice more often than normal. Importantly, results of the embodiment score indicate that participants experienced a dissociation with their avatar at those times. Overall, these observations not only demonstrate the possibility of provoking situations in which participants follow the guidance of their avatar for large motor distortions, despite their awareness about the avatar movement disruption and on the possible influence it had on their choice, and, importantly, exemplify how the cognitive mechanism of embodiment is deeply rooted in the necessity of having a body.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
相关 Paper
- The Self-Avatar Follower Effect in Virtual RealityMar González-Franco, Brian A. Cohn, Eyal Ofek, Dalila Burin 等IEEE VR 2020 · 被引用 29 次
- Embodying Physics-Aware Avatars in Virtual RealityYujie Tao, Cheng Yao Wang, Andrew D. Wilson, Eyal Ofek 等CHI 2023 · 被引用 28 次
- An embodied body morphology task for investigating self-avatar proportions perception in Virtual RealityLoën Boban, Ronan Boulic, Bruno HerbelinIEEE VR 2025 · 被引用 4 次
- Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill LearningDaiki Kodama, Takato Mizuho, Yuji Hatada, Takuji Narumi 等IEEE VR 2023 · 被引用 61 次
- Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionJose Luis Ponton, Reza Keshavarz, Alejandro Beacco, Nuria PelechanoCHI 2024 · 被引用 5 次
