Lune

CVPR2024顶会

Coherence as Texture - Passive Textureless 3D Reconstruction by Self-Interference

Wei-Yu Chen, Aswin C. Sankaranarayanan, Anat Levin, Matthew O'Toole

2024年份
1顶会引用

摘要

Passive depth estimation based on stereo or defocus relies on the presence of the texture on an object to resolve its depth. Hence, recovering the depth of a textureless objectfor example, a large white wall-is not just hard but perhaps even impossible. Or is it? We show that spatial coherence, a property of natural light sources, can be used to resolve the depth of a scene point even when it is textureless. Our approach relies on the idea that natural light scattered off a scene point is locally coherent with itself, while incoherent with the light scattered from other surface points; we use this insight to design an optical setup that uses selfinterference as a texture feature for estimating depth. Our lab prototype is capable of resolving depths of textureless objects in sunlight as well as indoor lights.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper1

问问它们各自怎么用它

它引用的顶会 Paper3

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖