Learning rigid dynamics with face interaction graph networks
Kelsey R. Allen, Yulia Rubanova, Tatiana Lopez-Guevara, William Whitney, Alvaro Sanchez-Gonzalez, Peter W. Battaglia, Tobias Pfaff
摘要
Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions. While graph neural network (GNN)-based models are effective at learning to simulate complex physical dynamics, such as fluids, cloth and articulated bodies, they have been less effective and efficient on rigid-body physics, except with very simple shapes. Existing methods that model collisions through the meshes' nodes are often inaccurate because they struggle when collisions occur on faces far from nodes. Alternative approaches that represent the geometry densely with many particles are prohibitively expensive for complex shapes. Here we introduce the "Face Interaction Graph Network" (FIGNet) which extends beyond GNN-based methods, and computes interactions between mesh faces, rather than nodes. Compared to learned node-and particle-based methods, FIGNet is around 4x more accurate in simulating complex shape interactions, while also 8x more computationally efficient on sparse, rigid meshes. Moreover, FIGNet can learn frictional dynamics directly from real-world data, and can be more accurate than analytical solvers given modest amounts of training data. FIGNet represents a key step forward in one of the few remaining physical domains which have seen little competition from learned simulators, and offers allied fields such as robotics, graphics and mechanical design a new tool for simulation and model-based planning.
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引用它的顶会 Paper17
- Efficient Learning of Mesh-Based Physical Simulation with Bi-Stride Multi-Scale Graph Neural NetworkYadi Cao, Menglei Chai, Minchen Li, Chenfanfu JiangICML 2023 · 被引用 47 次
- Learning Flexible Body Collision Dynamics with Hierarchical Contact Mesh TransformerYoun-Yeol Yu, Jeongwhan Choi, Woojin Cho, Kookjin Lee 等ICLR 2024 · 被引用 19 次
- Learning 3D Particle-based Simulators from RGB-D VideosWilliam F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova 等ICLR 2024 · 被引用 16 次
- Learning rigid-body simulators over implicit shapes for large-scale scenes and visionYulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen, Will Whitney 等NeurIPS 2024 · 被引用 16 次
- CARE: Modeling Interacting Dynamics Under Temporal Environmental VariationXiao Luo, Haixin Wang, Zijie Huang, Huiyu Jiang 等NeurIPS 2023 · 被引用 13 次
它引用的顶会 Paper4
- Learning to Simulate Complex Physics with Graph NetworksAlvaro Sanchez-Gonzalez, Jonathan Godwin, Tobias Pfaff, Rex Ying 等ICML 2020 · 被引用 1,439 次
- Learning Mesh-Based Simulation with Graph NetworksTobias Pfaff, Meire Fortunato, Alvaro Sanchez-Gonzalez, Peter W. BattagliaICLR 2021 · 被引用 1,175 次
- Kubric: A scalable dataset generatorKlaus Greff, Francois Belletti, Lucas Beyer, Carl Doersch 等CVPR 2022 · 被引用 183 次
- Constraint-based graph network simulatorYulia Rubanova, Alvaro Sanchez-Gonzalez, Tobias Pfaff, Peter W. BattagliaICML 2022 · 被引用 34 次
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