Learning 3D Particle-based Simulators from RGB-D Videos
William F. Whitney, Tatiana Lopez-Guevara, Tobias Pfaff, Yulia Rubanova, Thomas Kipf, Kim Stachenfeld, Kelsey R. Allen
摘要
Realistic simulation is critical for applications ranging from robotics to animation. Traditional analytic simulators sometimes struggle to capture sufficiently realistic simulation which can lead to problems including the well known "sim-to-real" gap in robotics. Learned simulators have emerged as an alternative for better capturing real-world physical dynamics, but require access to privileged ground truth physics information such as precise object geometry or particle tracks. Here we propose a method for learning simulators directly from observations. Visual Particle Dynamics (VPD) jointly learns a latent particle-based representation of 3D scenes, a neural simulator of the latent particle dynamics, and a renderer that can produce images of the scene from arbitrary views. VPD learns end to end from posed RGB-D videos and does not require access to privileged information. Unlike existing 2D video prediction models, we show that VPD's 3D structure enables scene editing and long-term predictions. These results pave the way for downstream applications ranging from video editing to robotic planning.
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引用它的顶会 Paper12
- Learning rigid-body simulators over implicit shapes for large-scale scenes and visionYulia Rubanova, Tatiana Lopez-Guevara, Kelsey R. Allen, Will Whitney 等NeurIPS 2024 · 被引用 16 次
- Moving Off-the-Grid: Scene-Grounded Video RepresentationsSjoerd van Steenkiste, Daniel Zoran, Yi Yang, Yulia Rubanova 等NeurIPS 2024 · 被引用 13 次
- Learning 3D-Gaussian Simulators from RGB VideosMikel Zhobro, Andreas René Geist, Georg MartiusICML 2026 · 被引用 8 次
- Learning Physics-Grounded 4D Dynamics with Neural Gaussian Force FieldsShiqian Li, Ruihong Shen, Junfeng Ni, Chang Pan 等ICLR 2026 · 被引用 5 次
- DEL: Discrete Element Learner for Learning 3D Particle Dynamics with Neural RenderingJiaxu Wang, Jingkai Sun, Ziyi Zhang, Junhao He 等NeurIPS 2024 · 被引用 5 次
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