Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting
Yansong Qu, Dian Chen, Xinyang Li, Xiaofan Li, Shengchuan Zhang, Liujuan Cao, Rongrong Ji
摘要
Recent advancements in generative models have significantly propelled 3D scene editing. While existing methods excel at text-guided texture modifications for 3D representations like 3D Gaussian Splatting (3DGS), they struggle with geometric transformations (e.g., rotating a character’s head) and lack precise spatial control over edits due to the inherent ambiguity of language-driven guidance. To address these limitations, we introduce DYG, a 3D drag-based editing framework for 3DGS. Users intuitively define editing regions using 3D masks and specify desired transformations through pairs of control points. DYG integrates the implicit triplane representation to establish the geometric scaffold of editing results, effectively overcoming suboptimal editing outcomes caused by the sparsity of 3DGS in the desired editing regions. Additionally, we incorporate a drag-based Latent Diffusion Model through the proposed Drag-SDS loss, enabling flexible, multi-view consistent, and fine-grained editing. Extensive experiments demonstrate that DYG enables effective drag-based editing, outperforming other baselines in terms of editing effect and quality. Additional results are available on our project page: https://quyans.github.io/Drag-Your-Gaussian/.
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引用它的顶会 Paper21
- Spatial Mental Modeling from Limited ViewsQineng Wang, Baiqiao Yin, Pingyue Zhang, Jianshu Zhang 等ICLR 2026 · 被引用 92 次
- 3DOT: Texture Transfer for 3DGS Objects from a Single Reference ImageXiao Cao, Beibei Lin, Bo Wang, Zhiyong Huang 等NeurIPS 2025 · 被引用 8 次
- ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient ReconstructionSankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Richard Chen 等ICCV 2025 · 被引用 6 次
- XSpecMesh: Quality-Preserving Auto-Regressive Mesh Generation Acceleration via Multi-Head Speculative DecodingDian Chen, Yansong Qu, Xinyang Li, Ming Li 等ICML 2026 · 被引用 5 次
- DEGauss: Defending Against Malicious 3D Editing for Gaussian SplattingLingzhuang Meng, Mingwen Shao, Yuanjian Qiao, Xiang LvNeurIPS 2025 · 被引用 4 次
它引用的顶会 Paper32
- Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter AbbeelNeurIPS 2020 · 被引用 35,902 次
- LoRA: Low-Rank Adaptation of Large Language ModelsEdward J. Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu 等ICLR 2022 · 被引用 18,833 次
- Directly Denoising Diffusion ModelsDan Zhang, Jingjing Wang, Feng LuoICML 2024 · 被引用 11,724 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
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