CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs
Yingji Zhong, Lanqing Hong, Zhenguo Li, Dan Xu
摘要
Neural Radiance Fields (NeRF) have shown impressive capabilities for photorealistic novel view synthesis when trained on dense inputs. However, when trained on sparse inputs, NeRF typically encounters issues of incorrect density or color predictions, mainly due to insufficient coverage of the scene causing partial and sparse supervision, thus leading to significant performance degradation. While existing works mainly consider ray-level consistency to construct 2D learning regularization based on rendered color, depth, or semantics on image planes, in this paper we propose a novel approach that models 3D spatial field consistency to improve NeRF's performance with sparse inputs. Specifically, we first adopt a voxel-based ray sampling strategy to ensure that the sampled rays intersect with a certain voxel in 3D space. We then randomly sample additional points within the voxel and apply a Transformer to infer the properties of other points on each ray, which are then incorporated into the volume rendering. By backpropagating through the rendering loss, we enhance the consistency among neighboring points. Additionally, we propose to use a contrastive loss on the encoder output of the Transformer to further improve consistency within each voxel. Exper-iments demonstrate that our method yields significant improvement over different radiance fields in the sparse inputs setting, and achieves comparable performance with current works. The project page for this paper is available at https://zhongyingji.github.io/CVT-xRF.
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引用它的顶会 Paper6
- Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel ViewsYingji Zhong, Kaichen Zhou, Zhihao Li, Lanqing Hong 等AAAI 2026 · 被引用 4 次
- SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views Under Unconstrained IlluminationsQi Zhang, Chi Huang, Qian Zhang, Nan Li 等ICCV 2025 · 被引用 1 次
- Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse InputsYingji Zhong, Zhihao Li, Dave Zhenyu Chen, Lanqing Hong 等CVPR 2025
- SplatFormer: Point Transformer for Robust 3D Gaussian SplattingYutong Chen, Marko Mihajlovic, Xiyi Chen, Yiming Wang 等ICLR 2025
- DashGaussian: Optimizing 3D Gaussian Splatting in 200 SecondsYouyu Chen, Junjun Jiang, Kui Jiang, Xiao Tang 等CVPR 2025
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