Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen, Lanqing Hong, Dan Xu
摘要
3DGS with Vanilla Generation 3DGS with Scene-Grounding Generation … (a) Extrapolation (c) Enhancement (b) Occlusion Figure 1. We tackle the critical issues of (a) extrapolation and (b) occlusion in sparse-input 3DGS by leveraging a video diffusion model. Vanilla generation often suffers from inconsistencies within the generated sequences (as highlighted by the yellow arrows), leading to black shadows in the rendered images. In contrast, our scene-grounding generation produces consistent sequences, effectively addressing these issues and enhancing overall quality (c), as indicated by the blue boxes. The numbers refer to PSNR values. Zoom in for better visualization.
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引用它的顶会 Paper9
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- GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video GeneratorLiyuan Zhu, Manjunath Narayana, Michal Stary, Will Hutchcroft 等CVPR 2026 · 被引用 7 次
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