REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
Di Wu, Liu Liu, Zhou Linli, Anran Huang, Liangtu Song, Qiaojun Yu, Qi Wu, Cewu Lu
摘要
Articulated objects, as prevalent entities in human life, their 3D representations play crucial roles across various applications. However, achieving both high-fidelity textured surface reconstruction and dynamic generation for articulated objects remains challenging for existing methods. In this paper, we present REArtGS, a novel framework that introduces additional geometric and motion constraints to 3D Gaussian primitives, enabling realistic surface reconstruction and generation for articulated objects. Specifically, given multi-view RGB images of arbitrary two states of articulated objects, we first introduce an unbiased Signed Distance Field (SDF) guidance to regularize Gaussian opacity fields, enhancing geometry constraints and improving surface reconstruction quality. Then we establish deformable fields for 3D Gaussians constrained by the kinematic structures of articulated objects, achieving unsupervised generation of surface meshes in unseen states. Extensive experiments on both synthetic and real datasets demonstrate our approach achieves high-quality textured surface reconstruction for given states, and enables high-fidelity surface generation for unseen states. Project site: https://sites.google.com/view/reartgs/home.
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引用它的顶会 Paper12
- URDF-Anything: Constructing Articulated Objects with 3D Multimodal Language ModelZhe Li, Xiang Bai, Jieyu Zhang, Zhuangzhe Wu 等NeurIPS 2025 · 被引用 24 次
- Particulate: Feed-Forward 3D Object ArticulationRuining Li, Yuxin Yao, Chuanxia Zheng, Christian Rupprecht 等CVPR 2026 · 被引用 22 次
- Articulation in Motion: Prior-free Part Mobility Analysis for Articulated Objects By Dynamic-Static DisentanglementHao Ai, Wenjie Chang, Jianbo Jiao, Ales Leonardis 等ICLR 2026 · 被引用 7 次
- PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual WorldYunhan Yang, Chunshi Wang, Junliang Ye, YANG LI 等ICML 2026 · 被引用 6 次
- REArtGS++: Generalizable Articulation Reconstruction with Temporal Geometry Constraint via Planar Gaussian SplattingDi Wu, Liu Liu, Anran Huang, 玉研 刘 等CVPR 2026 · 被引用 6 次
它引用的顶会 Paper19
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Implicit Geometric Regularization for Learning ShapesAmos Gropp, Lior Yariv, Niv Haim, Matan Atzmon 等ICML 2020 · 被引用 1,001 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler 等CVPR 2024 · 被引用 360 次
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